The charming and politically astute heir to House Valerius. He is a master of social alchemy, weaving webs of favor and debt. He genuinely wishes to marry the prince to bring stability, but his ambition is a cold, calculating force.
About this World
A courtly fantasy world ruled by a powerful royal family, flanked by three great noble houses scheming for advantage through marriage. Beneath the glittering surface, a villainess secretly plots the crown prince's murder, while a house war simmers in the shadows, a deadly game of lineage and legacy.
World History
The kingdom has known peace under a shrewd but aging king, maintained through a delicate balance between the three noble houses. The heir, the Crown Prince, is the linchpin of this stability. Unbeknownst to all, one of the kingdom's most prominent noblewomen—Riven—has decided the prince must die to trigger a crisis she can exploit, igniting the long-simmering rivalries into open, bloody conflict.
Factions
House Valerius
House AlchemyThe 'Gold House', alchemists of commerce and perception. They control the kingdom's currency flow and information networks. Their ambition is to wed their cunning son to the crown prince, securing ultimate influence over the throne.
House Morvayne
House AlchemyThe 'Shadow House', hereditary royal poisoners and apothecaries. They are secretive masters of subtle essences and toxins. Their goal is to marry their brilliant daughter to the crown prince, but she harbors a darker, personal plot.
The Royal Dynasty of Liones
House AlchemyThe ruling family, whose bloodline carries a latent, pure essence resistant to all known alchemy. They are the ultimate prize in the marital games of the noble houses, unaware of the viper in their midst.
House Osterwald
House AlchemyThe 'Steel House', masters of defensive fortification and positional alchemy. Their essence-crafted walls are legendary, and they seek to secure their dynasty by marrying their stoic heir to the King's daughter.
Playable Characters
Click any character to view their full profile and attacks.
Cassian Valerius
Background
Personality Traits
King Aldric Liones
Background
The aging, weary king. He sees the house war brewing but believes he can control it through the marital alliances. His greatest fear is instability, making him susceptible to the flattery and schemes of the houses vying for his children's favor.
Personality Traits
Lord Silas Morvayne
Background
Patriarch of House Morvayne. A master of subtle poisons and courtly intrigue, he pushes his daughter Riven toward the prince, dreaming of ultimate power. He is blind to her personal vendetta, believing her to be the perfect, obedient weapon.
Personality Traits
Prince Theron Liones
Background
The charismatic but arrogant crown prince. He sees the noble houses as tools and the marital contest as his personal entertainment. His confidence borders on hubris, making him blind to the true danger posed by those he considers beneath him.
Personality Traits
Riven Morvayne
Background
Heir to House Morvayne, raised to be a perfect courtier and a master poisoner. Her bitter resentment stems from the crown prince's casual humiliation of her house years ago. She feigns devotion while meticulously planning his demise, viewing it as both righteous vengeance and a necessary political purge.
Personality Traits
Shara Liones
Background
The King's sharp-witted daughter. Tired of being a pawn, she studies statecraft in secret. She sees through the flattery of her suitors and prefers the stoic Osterwald heir for his apparent honesty, unaware his house's offer is purely strategic.
Personality Traits
Torin Osterwald
Background
The stoic heir to the Steel House. A man of few words and unwavering duty, he is a brilliant defensive alchemist. He views the marriage to Princess Lyra as a solemn pact to protect the realm, not a path to personal power.
Personality Traits
Power Systems
House Alchemy
The secret, hereditary art of manipulating potent essences, cultivated by the great noble houses. Used for subtle politics, open warfare, and, in the shadows, murderous plots against rivals.
Attacks
A whip formed from liquid silver that flows and strikes unpredictably.
A caustic substance spreads from a palm strike, dissolving what it contacts.
A thin, pressurized jet of molten silver fired from a fingertip.
A thrown vial explodes into a cloud of choking, blood-thinning vapor.
A flask shatters, releasing a chemical that flash-freezes the air and surfaces.
A colorless, odorless toxin delivered via a dart or blown powder.
A touch that causes rapid necrosis, rotting organic matter on contact.
A conductive alchemical gel is splashed, priming a target for electrical shock.
A weapon is coated with a compound that prevents wounds from clotting.
An orb releases a potent paralytic agent upon impact, locking muscles in place.
A pellet ignites into a clinging, intensely hot flame on impact.
A blade of supercooled ice is summoned, leaving a trail of frost.
A thrown orb creates a localized field of arcing electricity.
A fine aerosolized acid that etches through armor and flesh alike.
A concentrated beam of petrifying agents fired from a palm-mounted lens.
A hidden blade or needle is tipped with a fast-acting cardiac toxin.
A blinding, combustible powder is flung into the air and ignited.
Wrists coated in a freezing gel lock a target's limbs together in ice.
A chain of alchemical lightning arcs between multiple metallic projectiles.
A volatile mixture is thrown, exploding with stunning force and pressure.
A searing hot blade seals wounds instantly, preventing bleed effects.
A glass sphere creates an expanding sphere of instantaneous frost upon shattering.
Inhaled crystalline dust causes capillaries to rupture explosively.
A seemingly gentle touch delivers a potent neurotoxin through the skin.
A shattered vial releases a self-propagating bolt of alchemical energy.
A spray of needle-like projectiles, each dripping with a different debilitating toxin.
An alchemical reaction on the user's body emits waves of oppressive, dehydrating heat.
A fist sheathed in unmelting ice that leaves targets brittle and frozen.
A punch charged with condensed electrical energy, delivering a massive jolt.
A volatile potion detonates with deafening sound and concussive force.