The head maid of Grimshaw Manor. A local woman from Blackwood village, she took the position after her mother, who was the previous head maid of the Manor. She is deeply loyal to the family, and is one of the most trusted servants of the manor.
About this World
A desolate, rain-swept Victorian moor harbors the isolated Grimshaw estate and a nearby impoverished village. Tensions simmer between the eccentric, secretive family in the manor and the suspicious villagers, with violence simmering just below the veneer of civility.
World History
For generations, the Grimshaw family has presided over Blakeslive Moor, their wealth and influence waning but their hold on the land absolute. The arrival of Old Man Grimshaw's bride decades ago was the last major event, deepening the rift with the superstitious village.
Factions
Household of Grimshaw Manor
Wraith of the MoorThe isolated aristocratic family residing on the edge of Blakeslive Moor. They maintain a facade of Victorian respectability and order, but their existence is defined by hidden tensions, strict social hierarchy, and a deep, fearful reliance on the land and its secrets for survival.
Villagers of Blackwood
Wraith of the MoorThe working-class inhabitants of the nearest village to the moor. Bound by communal survival and folk wisdom, they view the Grimshaws with a mixture of economic dependence, resentment, and superstitious fear, knowing the moors' dangers better than any outsider.
Playable Characters
Click any character to view their full profile and attacks.
Agnes Poole
Background
Personality
She is serious at times, but also loyal to her employees. She has a special respect to every member of the Grimshaw Manor. She loves to read and talk walks on the manor in her free time.
Dr. Alistair Finch
Background
Blackwood's only doctor, a man of science stranded in a superstitious village. He is fascinated by the 'moor sickness'—a catch-all term for the strange ailments and disappearances—and seeks rational explanations. His methods bring him into constant conflict with Martha Cray's folk wisdom and Jasper Cray's pragmatic ruthlessness.
Personality
Alistair is a deep thinker, and very proud and also bold. His instincts get him in danger. He strongly believes Science could triumph mere folklore.
Eleanor Grimshaw
Background
Silas's 35 year old wife. She was a middle-class governess whom Silas married for her practicality and resilience, not love. Trapped in a lonely, gilded cage, she manages the manor's dwindling finances.
Personality
Eleanor can be very cunning. She uses her beauty, power and money to get what she wants. She is also extremely proud, and sees villagers as commonfolk not worthy of respect.
Jasper Cray
Background
The publican of The Grouse and Gorse inn in Blackwood. A former poacher, he is the village's de facto leader and information broker. He organizes the covert patrols of the moor's perimeter, armed with modified birding guns and cudgels, and views the Grimshaws as a necessary nuisance and a potential threat.
Personality Traits
Martha Cray
Background
Jasper's wife and the village midwife/herbalist. A no-nonsense woman with profound knowledge of the moor's medicinal and poisonous plants. She treats villagers and manor folk alike, but her loyalties lie firmly with the manor. It is said that she has a secret deal with the manor's old owners, which binds her to the manor, despite being Jasper's wife.
Personality Traits
Silas Grimshaw
Background
The aging patriarch of Grimshaw Manor. A former explorer and hunter, he 'retired' to the family estate after a mysterious accident on a foreign expedition left him with a pronounced limp and a haunted demeanor. He now rules his household with a quiet, obsessive authority, spending his days studying maps of the moor and maintaining a vast collection of hunting rifles and traps, all adapted for the unique challenges of the foggy terrain.
Personality Traits
Tom Bricker
Background
The young gardener's boy, an orphan taken in from the village. Wiry and silent, he knows every inch of the manor's grounds and the bordering moor better than anyone. He communicates more with plants and animals than people, and has developed an uncanny ability to move unseen and as villagers call it, 'communicate with ghosts'
Personality Traits
Power Systems
Wraith of the Moor
A combat discipline born from the harsh, misty landscape of Blakeslive Moor, emphasizing stealth, terrain advantage, and the use of improvised Victorian-era tools for close-quarters and limited projectile combat.
Attacks
A low, sweeping kick designed to knock an opponent onto the boggy ground.
A deceptive lunge that uses the mist and poor visibility as cover.
A sharp, precise punch aimed at vulnerable pressure points.
A wide, horizontal slash mimicking the motion of cutting turf.
Grappling moves that trap an opponent's limbs in a restrictive hold.
Using a hooked staff or tool to pull an opponent off balance.
A heavy swing with a fortified lantern or cudgel.
A leaping, downward strike from an elevated position.
A quick strike with a flexible branch or riding crop.
Driving an opponent backwards into a hard surface.
A single, carefully aimed shot from a cap-and-ball revolver.
A close-range discharge of shot and scrap, creating a wide spread.
A stone hurled from a sling with surprising force and accuracy.
A silent arrow shot from a traditional longbow.
A stealthy attack using wire or strong cord to strangle from behind.
A sudden, explosive charge initiated from a concealed position.
A rapid, spinning attack to fend off multiple assailants.
Using a length of rope or cord in a choking grip.
A powerful, two-handed swing with a wooden bat or club.
Throwing a heavy iron horseshoe as a blunt projectile.
A small, concealable dart thrown with precision.
Throwing a volatile chemical mixture that ignites on impact.
A swift, slashing attack with a concealed blade in a fan.
A precise, lunging stab with a sword-cane.
Pouring or throwing a caustic, scalding liquid from above.
A thrown device that releases a thick, disorienting cloud of smoke.
Throwing a net to ensnare and immobilize an opponent.
A devastating blow with a heavy, improvised metal bar.
A savage, clamping grip mimicking an animal attack.
Launching a burning clump of peat as an incendiary projectile.