An aging, cynical hunter who belongs to no faction. He uses a basic, self-taught form of Geistjäger to survive, blaming both the Veilwardens for their secrecy and the Ashblades for their recklessness for the world's state. He acts as a guide and informant for those who can pay, his morals as gray as his beard.
About this World
A monster-infested world where small towns and great cities alike struggle for survival amidst magical, non-mechanical dangers. Fantasy creatures roam freely, and heroes exist—but their powers pale in comparison to yours.
World History
Long ago, a great magical surge tore through the world, unleashing hordes of monsters and twisting many natural creatures into fantastical, often dangerous forms. Civilization fractured, with cities becoming isolated bastions of safety. A rare few individuals, known as heroes, and hunters emerged with special abilities to combat the threats, but they are limited and weary. Now, you arrive, possessing a power that dwarfs them all.
Factions
The Veilwardens
GeistjägerAn order of hunters who protect settlements by maintaining the 'Veil' between the living world and the spirit realm. They believe unchecked magical energy from defeated monsters weakens reality. Using Geistjäger, they bind these energies into ethereal wards and weapons.
The Ashblade Covenant
GeistjägerA decentralized fellowship of monster slayers who believe the spirit energy of slain beasts should be consumed to empower themselves, not bound or warded. They roam the wilds, hunting the most dangerous prey to grow stronger, often operating on the fringes of society.
Playable Characters
Click any character to view their full profile and attacks.
Corvin
Background
Personality Traits
Elara Vance
Background
A Veilwarden Sentinel from a small border town wiped out by a spectral pack. She survived by instinctually manifesting a Geistjäger shield, a rare defensive talent. Now driven by survivor's guilt, she dedicates herself to protecting others with relentless discipline, though her grief sometimes makes her overly rigid.
Personality Traits
Kaelen Grim
Background
A former blacksmith whose family was taken by a swamp-dwelling horror. Rejecting the Veilwardens' methods as too passive, he sought out the Ashblade Covenant. He forges his grief into a brutal, consuming Geistjäger axe, becoming a fearsome but haunted hunter who takes no joy in his grim work.
Personality Traits
Mira the Fang
Background
A charismatic Ashblade hunter who revels in the hunt and the power it brings. Born in the slums of a large city, she sees the Covenant as a path to strength and freedom from societal chains. She is pragmatic, selling monster parts for coin and forming temporary alliances, but her loyalty is always to her own power first.
Personality Traits
Silas Reed
Background
A scholar-turned-Veilwarden Archivist who believes understanding monsters is key to defeating them. He uses his Geistjäger abilities to create spectral lenses and traps for study. His intellectual approach sometimes clashes with more militant wardens, and his curiosity borders on recklessness.
Personality Traits
Power Systems
Geistjäger
A blend of spectral magic and warrior discipline, allowing the wielder to summon semi-tangible weapons and armor from their own life force and fallen spirits. This power does not rely on machinery, focusing on raw magical energy to combat fantastical beasts.
Attacks
A lance of condensed spirit matter hurled at the foe.
An ethereal slash that bypasses physical armor.
A silent, spectral arrow that seeks its target.
A defensive bash with a shield of solidified ghostly energy.
A projectile of vengeful spirit-fire.
A bolt of icy spectral energy.
A stealthy, poisonous strike from a summoned shadow-blade.
A thrown axe of crackling spirit energy.
A heavy blow that resonates with spiritual force.
A ball of cold, blue spirit-fire.
A powerful overhead chop with a massive ghostly axe.
A cloud of toxic spiritual mist launched forward.
A spinning disc of arcing spiritual lightning.
A chilling touch that freezes the target.
A ghostly blade of hardened spiritual energy.
A cone of damaging sonic force from a spectral mouth.
A swipe with claws of burning spiritual energy.
A fast-moving, venomous spike of spirit matter.
A javelin wreathed in spiritual wind and lightning.
A wide, scything attack that causes grievous wounds.
A concentrated beam of freezing spiritual energy.
A ground slam with a ghostly maul, stunning nearby foes.
A spray of caustic spiritual droplets.
A series of rapid strikes charged with spiritual electricity.
A sword strike imbued with a deep, numbing cold.
Multiple projectiles of intense spirit-fire.
A crescent-shaped slash that leaves a lingering, bleeding wound.
A javelin that becomes a bolt of spiritual lightning upon impact.
A focused beam of chilling spiritual intent.
A persistent orb of white-hot spirit energy.