About this World

A vibrant fantasy realm of bustling cosmopolitan trade cities, sprawling agrarian countryside, and deep, ancient forests. Every classic DnD class and fantasy race is organized into powerful, city-based guilds that regulate trade, knowledge, and influence.

World History

Forged from the ashes of the Elder Wars, Guildrealm was founded on the principle of structured harmony. The great Class Guilds and Racial Clans signed the Charter of Guilds, establishing the cosmopolitan capitals as neutral grounds for commerce and diplomacy, while the wilds beyond remain untamed and mysterious.

Factions

The Arcanists' Guild of Aethelburg

Guild-Arcanum

The premier magical organization in the cosmopolitan capital, Aethelburg. It oversees all Guild-Arcanum study for Wizards, Sorcerers, and other arcane practitioners, regulating the city's leyline taps and licensing spellcraft. Its members are scholars and enforcers, torn between academic freedom and maintaining public order.

The Emerald Wardens

Guild-Arcanum

A reclusive order of Druids, Rangers, and some primal Sorcerers based in the deep Gnarlwood Forest. They practice a wild, untamed version of the Guild-Arcanum, eschewing city codification to draw power directly from ancient forest leylines and natural spirits. They view the cities' growth as a blight upon the world.

Playable Characters

Click any character to view their full profile and attacks.

Power Systems

Guild-Arcanum

Guild-Arcanum

A codified system of magical study and practice regulated by the various class guilds, drawing power from the world's leylines and the user's personal essence. Mastery unlocks techniques that blend classic spellcraft with the guild's unique traditions.

Attacks

Arcane Blade Melee

Sheathes the user's weapon in raw magical energy for a powerful strike.

💥 22 dmg 🌀 AoE 2 ⚡ 3 SP Lv 1
Mystic Bolt Projectile

A bolt of pure arcane force is launched from the caster's hand.

💥 28 dmg ⚡ 4 SP Lv 2
Searing Smite Melee

A weapon strike superheated by divine or elemental magic.

💥 35 dmg ⚡ 4 SP Lv 3 Burn
Frost Ray Projectile

A beam of freezing cold energy that chills the air as it flies.

💥 42 dmg ⚡ 5 SP Lv 4 Freeze
Venomous Edge Melee

Coats a blade or claw with a potent, fast-acting toxin.

💥 50 dmg 🌀 AoE 2 ⚡ 5 SP Lv 5 Poison
Shocking Grasp Melee

A touch charged with crackling electricity that can paralyze muscles.

💥 58 dmg 🌀 AoE 2 ⚡ 5 SP Lv 6 Shock
Wounding Whisper Projectile

A dart of cursed energy that causes deep, bleeding wounds.

💥 66 dmg ⚡ 6 SP Lv 7 Bleed
Concussive Blast Projectile

A wave of thunderous force that can stun and disorient foes.

💥 75 dmg ⚡ 6 SP Lv 8 Stun
Flame Whip Melee

A lash of controlled fire that extends to strike distant enemies.

💥 84 dmg 🌀 AoE 3 ⚡ 7 SP Lv 9 Burn
Ice Shard Volley Projectile

Launches a spray of sharp, magically-formed ice crystals.

💥 94 dmg 🌀 AoE 2 ⚡ 7 SP Lv 10 Freeze
Noxious Cloud Projectile

Conjures a floating orb that emits a poisonous miasma.

💥 104 dmg 🌀 AoE 2 ⚡ 8 SP Lv 11 Poison
Chain Lightning Projectile

A bolt of lightning that arcs to strike multiple nearby targets.

💥 114 dmg 🌀 AoE 2 ⚡ 8 SP Lv 12 Shock
Rending Talons Melee

Empowers natural weapons or summoned claws to tear viciously.

💥 124 dmg 🌀 AoE 3 ⚡ 8 SP Lv 13 Bleed
Staggering Blow Melee

Channels force into a punch or weapon strike to daze the opponent.

💥 135 dmg 🌀 AoE 3 ⚡ 8 SP Lv 14 Stun
Meteor Fist Melee

Channels fiery energy into a single, crushing unarmed strike.

💥 148 dmg 🌀 AoE 3 ⚡ 9 SP Lv 15 Burn
Glacial Lance Projectile

Fires a massive, spear-like shard of enchanted ice.

💥 22 dmg ⚡ 4 SP Lv 1 Freeze
Corrosive Spray Projectile

Ejects a stream of acid that eats through armor and flesh.

💥 28 dmg ⚡ 5 SP Lv 2 Poison
Storm Javelin Projectile

Hurls a javelin wreathed in a localized thunderstorm.

💥 35 dmg ⚡ 5 SP Lv 3 Shock
Barbed Strangle Melee

Vines or spectral thorns wrap and dig into a grappled foe.

💥 42 dmg ⚡ 4 SP Lv 4 Bleed
Sonic Hammer Melee

A blunt impact that releases a concussive wave of sound.

💥 50 dmg 🌀 AoE 2 ⚡ 5 SP Lv 5 Stun
Scorching Aura Melee

Surrounds the user in intense heat, burning those who come close.

💥 58 dmg 🌀 AoE 2 ⚡ 5 SP Lv 6 Burn
Permafrost Grasp Melee

A touch that flash-freezes a limb or section of an enemy.

💥 66 dmg 🌀 AoE 2 ⚡ 6 SP Lv 7 Freeze
Miasmic Touch Melee

A necrotic touch that induces sickness and systemic poisoning.

💥 75 dmg 🌀 AoE 2 ⚡ 6 SP Lv 8 Poison
Crackling Barrage Projectile

Fires a rapid succession of small, shocking energy darts.

💥 84 dmg 🌀 AoE 2 ⚡ 7 SP Lv 9 Shock
Hemorrhaging Strike Melee

A precise, magic-guided strike that severs vital capillaries.

💥 94 dmg 🌀 AoE 3 ⚡ 7 SP Lv 10 Bleed
Psychic Backlash Projectile

A mental pulse converted into a stunning physical force.

💥 104 dmg 🌀 AoE 2 ⚡ 8 SP Lv 11 Stun
Ignition Sweep Melee

A wide, fiery arc with a polearm or greatsword.

💥 114 dmg 🌀 AoE 3 ⚡ 8 SP Lv 12 Burn
Winter's Bite Projectile

A seeking missile of cold that saps warmth and mobility.

💥 124 dmg 🌀 AoE 3 ⚡ 9 SP Lv 13 Freeze
Fetid Blast Projectile

Hurls a ball of condensed rot and decay.

💥 135 dmg 🌀 AoE 3 ⚡ 9 SP Lv 14 Poison
Thunderclap Fist Melee

A palm strike that detonates with the sound of thunder.

💥 148 dmg 🌀 AoE 3 ⚡ 9 SP Lv 15 Shock