A cunning goblin alchemist and saboteur for the Legion. Unlike her brutish kin, Grikka understands elemental synthesis on an instinctual, practical level, creating volatile magical explosives and potions. She has no grand ideology; she serves the Legion because it pays well in shiny things and lets her blow things up without the other goblins stealing her credit.
About this World
A vibrant fantasy world teeming with magic, ruled by dragons and threatened by demonic legions. Humans, orcs, and goblins vie for survival amidst elemental chaos. The balance hinges on a prophesied savior with mastery over all powers.
World History
The world was born from a cataclysmic war between the ancient dragons and the primal elementals. Millennia later, a fragile peace is shattered as demonic rifts open, unleashing corruption. Legends speak of the Omni-Archon, a being who will unite all elemental magics to either save the world or become its ultimate tyrant.
Factions
Order of the Primal Convergence
Primal Elemental SynthesisA scholarly and monastic order dedicated to the study and ethical application of Primal Elemental Synthesis. They believe in maintaining the world's elemental balance, seeking harmony and understanding above conflict. Based in ancient spires, they act as advisors, healers, and neutral arbiters, though they will defend the world's equilibrium with immense power if threatened.
Legion of the Sundered Realms
Primal Elemental SynthesisA ruthless coalition of demons, dragons, orc chieftains, and cunning goblin warlords who have set aside ancient rivalries. United under a single, destructive ambition, they seek to tear down the old world order and reshape reality through the raw, violent application of elemental forces. They view magic as a tool for conquest and dominance, not balance.
Playable Characters
Click any character to view their full profile and attacks.
Grikka
Background
Personality Traits
Kaelen Vale
Background
Kaelen was a lonely teenager from Earth who perished in a mundane accident, only to awaken in a cradle within the Order of the Primal Convergence. He is the prophesied 'Convergent One', born with an innate, perfect affinity for all elements. Raised by the Order, his immense power is tempered by their teachings of balance and responsibility, though he secretly yearns for a simpler life and fears the weight of his destiny.
Personality Traits
Lyra Swiftblade
Background
A prodigious knight-captain of a human kingdom nearly destroyed by the Legion's initial onslaught. Pragmatic and hardened by loss, she sought out the Order for an alliance, becoming Kaelen's primary combat instructor and protector. She distrusts his pacifistic upbringing, believing his power must be weaponized decisively to save what remains of the world.
Personality Traits
Morvath the Grim
Background
Once a revered elder dragon of immense age and wisdom, Morvath grew weary and cynical watching mortal kingdoms rise and fall in endless, petty cycles. Believing true order can only be forged through absolute power and a clean slate, he became the architect and supreme commander of the Legion of the Sundered Realms, using his mastery of elemental fusion to bind disparate monstrous races to his will.
Personality Traits
Raven Everhart
Background
The demon queen
Personality Traits
Quirks
Vexis
Background
A high demon of shadow and flame, and Morvath's most trusted lieutenant. Vexis is a brilliant, sadistic tactician who delights in the chaos of war and the creative, horrific applications of fused elemental magic. They see the Convergence not as a power for balance, but as the ultimate engine of entropy and suffering, which they find beautiful.
Personality Traits
Power Systems
Primal Elemental Synthesis
A supreme magical discipline allowing mastery and fusion of all elemental forces. It empowers the user to wield, combine, and evolve primal energies into diverse forms, from raw melee strikes to complex ranged phenomena.
Attacks
A punch enveloped in solidified earth and stone.
A sweeping blade of condensed fire.
A piercing strike forming a spear of ice.
A closed-fist blow crackling with lightning.
A weapon strike coated in corrosive magical poison.
A slicing hand strike propelled by compressed air.
A devastating overhead smash of molten rock.
A whip formed from superheated, electrified energy.
A grab that instantly flash-freezes the target.
A rapid flurry of strikes infused with mixed elemental fury.
A concentrated orb of explosive flame.
A barrage of sharp, freezing ice crystals.
A jagged arc of pure electrical energy.
A high-velocity projectile of compressed earth.
A cone of magical, dissolving toxic mist.
A crescent-shaped blade of compressed wind.
A high-pressure, slicing stream of water.
A lobbed sphere of molten rock that erupts on impact.
A whip-like vine sprouting from the ground, tipped with thorns.
A dark orb that crushes targets with immense force.
A swirling sphere of fire and lightning energy.
A wide, freezing cone of wind and ice.
A lingering cloud of debilitating toxic gas.
A blinding lance of pure, scorching light.
A giant spike of rock erupts from beneath the target.
A bolt of electricity that jumps between multiple foes.
Summons multiple burning rocks from the sky.
A beam of energy that instantly freezes anything it touches.
Launches a cluster of spores that explode into toxic dust.
Fires a projectile that creates unstable spatial tears.