a 16 years old boy
About this World
A world where most people possess unique superpowers called Quirks. Society is structured around heroes who protect the public and villains who threaten it, with elite schools training the next generation of protectors in a high-stakes, competitive environment.
World History
The emergence of Quirks began with a glowing baby in China, leading to a societal upheaval. Over generations, superpowers became the global norm, creating a new status quo built around professional heroes. The world's greatest symbol of peace, All Might, established an era of stability, with heroics becoming a regulated, institutionalized career path.
Factions
Hero Public Safety Commission
Quirk Combat SystemA powerful governmental organization that regulates hero society. It licenses heroes, manages the rankings system, and handles public relations, often employing ruthless methods behind the scenes to maintain order and stability, viewing heroes as necessary tools rather than symbols of hope.
Meta Liberation Army
Quirk Combat SystemA radical organization that believes in the absolute freedom of Quirk use. They seek to overthrow the current hero-based society, which they see as oppressive, and create a new world where strength through one's Quirk determines social status and power, advocating for a society of total Darwinian liberty.
Playable Characters
Click any character to view their full profile and attacks.
Arthur
Background
Personality Traits
Quirks
Curious
Background
A high-ranking member of the Meta Liberation Army and a reporter. Obsessed with uncovering and spreading 'truths,' she uses her platform to radicalize others by exposing the flaws and hypocrisies of hero society. She sees conflict and chaos as beautiful stories to be documented and shared, valuing ideological purity over individual lives.
Personality Traits
Hawks
Background
A prodigy who became the Number Two Hero at a young age. Secretly raised and manipulated by the Hero Commission to be the perfect hero tool, he possesses a conflicted morality. He believes in true peace and is willing to get his hands dirty and compromise his public image to achieve it, often operating in morally gray areas.
Personality Traits
Re-Destro
Background
The public CEO of the Detnerat Company and the hidden leader of the Meta Liberation Army, inheriting the ideology from his grandfather. He believes societal stress suppresses Quirk potential and seeks to liberate humanity by destroying the current order. He is a charismatic leader who genuinely believes his cause will lead to a better, stronger world.
Personality Traits
Rumi Usagiyama
Background
A top-ranking hero known as Mirko. She rose through the ranks with sheer physical prowess and relentless combat, relying on her powerful Rabbit Quirk. An orphan who carved her own path, she disdains bureaucracy and prefers to act directly and decisively, earning her fame through spectacular takedowns of high-level villains.
Personality Traits
Skeptic
Background
The chief intelligence officer of the Meta Liberation Army and a technological genius. Deeply cynical and distrustful of hero society, he uses his technopathy Quirk to control drones and manipulate information networks. He views most people as foolish sheep and believes only through the Army's logic and structure can humanity be saved from its own sentimentality.
Personality Traits
Power Systems
Quirk Combat System
Quirks are innate superpowers possessed by individuals, manifesting in various forms from energy emission to physical mutation. Heroes and villains train their Quirks extensively to develop unique fighting styles and signature moves for combat and utility, forming the foundation of all conflict and hero work.
Attacks
A powerful punch or kick enhanced by a strength-augmenting Quirk.
A high-speed melee charge propelled by jets of fire or air from the limbs.
A melee blow that instantly freezes the point of impact.
A punch or scratch that injects a debilitating poison upon contact.
A grab or touch that discharges a high-voltage electric shock.
A sharp, cutting attack using blades formed from the user's body.
A heavy strike that generates a stunning shockwave on impact.
Firing a concentrated beam of raw energy from the body.
Projecting a massive fireball or stream of intense flames.
Shooting sharp projectiles of super-cooled ice.
Launching a small, fast projectile coated in a potent toxin.
Discharging a bolt of chain lightning from the fingertips.
Releasing compressed air blades that can slice through targets.
Emitting a focused cone of concussive sound waves.
A massive, building-sized punch delivered after enlarging one's body.
Lashing out with tendrils of dark energy to restrain and strike a foe.
Expelling a corrosive liquid in a wide, burning arc.
Detaching and firing sharp pieces of hardened skin as projectiles.
Extending and wrapping adhesive tape-like appendages to immobilize a target.
Generating and detonating a powerful explosion from the palm.
Increasing gravity in a localized area to pin and crush a target.
Mimicking a previously observed physical Quirk to deliver a familiar strike.
A line-of-sight effect that nullifies an opponent's Quirk upon contact.
Rapidly firing a volley of sharp crystal shards.
A kick powered by high-speed exhaust ports in the legs.
Extending and raking with metallic claws from the fingertips.
Instantly teleporting behind an enemy to deliver a surprise melee attack.
Using a permeable, ghostly form to pass through defenses and strike internally.
Launching a glob of hardening mud to entrap and restrain a target.
Whipping a target with incredibly strong and flexible hair fibers.