A dwarven runesmith who lost his clan-hold to a demonic incursion. Consumed by vengeance, he forsook the ancestral stone-craft of his people and delved into forbidden Echo rituals, grafting demonic ore to his flesh. He serves the Sunken Choir as a siege-breaker, his moral compass shattered by loss.
About this World
A shattered continent under the iron rule of the Demon Queen. Ancient races like elves, dwarfs, and ogres survive in hidden enclaves, while humans navigate a treacherous existence. Dragons soar over ruined spires, gods watch with cold indifference, and predatory slimes infest the land. A grim struggle for survival defines all life.
World History
The world was once a vibrant tapestry of magic and civilization. Millennia ago, the barrier between realms tore open, allowing the legions of the Demon Queen to pour forth. After a cataclysmic war that shattered continents and sundered empires, she ascended the throne of bone and shadow. Now, her dread citadel looms over the land, its dark influence corrupting the very earth. The old gods are silent or mad, leaving mortals to fend for themselves in a broken world of perpetual twilight.
Factions
The Sunken Choir
Echo of the FallenA cult of mortals and corrupt creatures who worship the Demon Queen as a living goddess. Based in cursed cities and blighted forests, they seek to spread her shadow by offering sacrifices and performing vile rites to channel the Echo, transforming themselves and their lands into monstrous extensions of her will.
The Verdant Accord
Worldroot PactA secretive alliance of elder races—elves, dwarfs, and ancient treants—who have retreated to the last uncorrupted wilds and mountain holds. They cling to the old pacts with elemental and ancestral spirits, using the Worldroot magic to preserve sanctuaries and wage a desperate, hidden war against the Queen's dominion.
Playable Characters
Click any character to view their full profile and attacks.
Grimmr Stonefist
Background
Personality Traits
Jake Everhart
Background
He is a half human half god who doesn’t know he half god
Personality Traits
Quirks
Kaelen
Background
Once a human knight, Kaelen's entire order was slaughtered by the Demon Queen's forces. Consumed by rage and grief, he sought power in the Echo of the Fallen, sacrificing his humanity to become a hulking, armored Reaver. He now leads a warband for the Sunken Choir, believing only monstrous strength can cleanse the world, even as his own soul darkens.
Personality Traits
Lyra Silverleaf
Background
An elven archdruid of the Verdant Accord, Lyra is one of the last who can commune with the Great World Tree. She has spent centuries nurturing hidden groves and guiding refugees to safety. Her connection to the Worldroot Pact is deep but wearying, as she feels the land's agony under the Queen's shadow.
Personality Traits
Raven Silverleaf
Background
She doesn’t know who she is
Personality Traits
Silas the Unbound
Background
A former priest of a slain goddess, Silas witnessed his deity's essence consumed by the Demon Queen. Now a cynical wanderer, he sells his services to both factions as a spy and informant. He uses a bastardized, weak form of both power systems—enough to survive—trusting no one and believing only in his own freedom.
Personality Traits
Thorne
Background
A rogue ogre who rejected his kin's brutal service to the Demon Queen. He fled to the wilds and was found by the Verdant Accord, forming an unlikely pact with a stubborn mountain spirit via the Worldroot. Now a reluctant guardian, he uses his immense strength to shield hidden valleys, struggling with his violent nature.
Personality Traits
Power Systems
Echo of the Fallen
A corruptive power system derived from the Demon Queen's influence. It channels chaotic, soul-tainting energies to corrupt matter, flesh, and spirit, manifesting through blood, shadow, and forbidden mutations.
Attacks
A savage blade strike that draws vital essence from the target.
A solidified spear of coagulated blood hurled with lethal force.
Tendrils of living darkness wrap and constrict the target.
A bolt of pure decay that unravels what it touches.
A concussive blow that fractures bones with a sickening crack.
A small, clinging ember that ignites with unnatural green fire.
A strike that causes flesh to rapidly necrotize and rupture.
A black beam that drains vitality, leaving behind frostbitten cold.
A psychic assault that freezes the victim in paralyzing terror.
A searing touch that brands the target with volatile energy.
A glob of acidic ichor that sizzles through armor and flesh.
Swift slashes that leave deep, weeping lacerations.
A gust of foul, disease-laden air that chokes and sickens.
A punch charged with crackling, purple-black energy.
A touch that saps moisture and life, leaving brittle frost.
A fragment of superheated obsidian that burns on impact.
A precise strike targeting pressure points to induce hemorrhaging.
A sonic blast infused with disruptive electrical energy.
A dart of concentrated despair that chills the core.
A whip of roaring flame that leaves searing welts.
A hooked projectile designed to tear flesh on retrieval.
A cloud of glowing cinders that stick and ignite.
A quick, stabbing attack that flash-freezes the wound.
A lashing attack from a bladed or stinger-tipped appendage.
A palm strike that releases a deafening burst of force and sparks.
A thrown pouch of magically hot ash that burns the eyes.
Magical chains of ice and lightning that ensnare and punish.
A targeted blow to disrupt motor function and stun the nervous system.
A javelin crackling with forked energy upon being thrown.
A volley of tiny, corrosive needles that eat through defenses.
Worldroot Pact
An ancient magic drawing on the lingering essence of the world before the Demon Queen's rise. It empowers users through pacts with elemental spirits, ancestral stone, or primal life force, favored by the surviving elder races.
Attacks
A punch with a fist temporarily turned to living granite.
A barrage of razor-sharp thorns conjured from the air.
A heavy, wooden-club-like strike that splinters on impact.
A conjured dagger of solid fire hurled at the foe.
Causes roots to erupt from the ground to entangle the target's legs.
A spear of magically forged ice launched with precision.
A blade of compressed air that slices silently from a distance.
A stomp that sends a shockwave through the earth to unbalance foes.
An arrow wreathed in cleansing, intense golden flames.
A whip of frozen, thorny vines that bites with cold.
A hammer blow charged with the fury of a storm.
A puff of toxic fungal spores that induces coughing and sickness.
A massive stone lifted and hurled by earth magic.
A swirling wind filled with leaves as sharp as daggers.
A touch that instantly forms a layer of ice over the point of contact.
A bolt of chain lightning summoned from the sky.
A sweeping claw or blade attack trailing intense heat.
A dart tipped with paralytic plant toxins.
A two-handed overhead smash imbued with the density of ancient wood.
A concussive ring of pure force projected from the hands.