A wolfkin huntress from a proud northern clan. Orphaned young when her pack was scattered by a labyrinth-born monstrosity, she survived on cunning and ferocity alone. She views the protagonist not as a master, but as the alpha of a new, strange pack she has chosen to test and follow. Her loyalty is absolute to those who prove strong enough to earn it.
About this World
A high-fantasy isekai world centered around a seemingly infinite, magical labyrinth. The protagonist, summoned by a mysterious game link, finds himself bound to a party of alluring demi-human companions—elves, wolfkin, dragonkin, catkin, and bunnykin—as they navigate the dungeon's ever-shifting challenges and uncover the secret behind his summoning.
World History
A normal person clicked a dubious online link promising an immersive game experience and was instantly transported into the labyrinth. Now, they must survive, gather their destined party of beautiful beastkin allies, and ascend through the dungeon's layers to find a way home or a new purpose.
Factions
Feralkin Coalition
Labyrinth BondingA loose alliance of the various beastkin tribes (wolfkin, dragonkin, catkin, bunnykin) who traditionally inhabited the outer wilds and mountains. They view the labyrinth as a sacred proving ground and ancestral home. Their culture is clan-based, valuing strength, instinct, and pack loyalty above the rigid structures of the surface world.
High Elven Spireguard
Labyrinth BondingThe ancient, magically adept, and politically dominant faction composed of the long-lived elves. They see the labyrinth as a vast, untapped source of arcane energy and a threat to the surface world's natural order that must be studied, cataloged, and ultimately controlled. They operate from crystalline spires built at the labyrinth's entrances.
Playable Characters
Click any character to view their full profile and attacks.
Luna
Background
Personality Traits
Lyra
Background
A bunnykin herbalist and scout whose entire warren was enslaved by a corrupt merchant guild exploiting the labyrinth's upper floors. Timid yet observant, she escaped and sees the protagonist as a kind-hearted protector. Her deep knowledge of labyrinth flora and hidden paths is invaluable, and her bond with him fosters a quiet courage she never knew she possessed.
Personality Traits
Michio
Background
Michio is a human who abruptly finds himself displaced into the setting of a cheap online fantasy game, but can no longer return to the real world. His cheat abilities in the game include analyzing everything around him, enabling him to assess their strengths and weaknesses. With a perceptive mind and his skills in kendo, he is able to hold his own in this new, dangerous environment, eventually gaining five female slaves and treating them as equals
Personality Traits
Mira
Background
A catkin thief from the labyrinth's shadowy under-levels. She has no clan, surviving by her wits, agility, and a cheerful amorality. She initially joined the protagonist's group for protection and profit, pilfering relics from deeper floors. Her loyalties are fluid, but the genuine camaraderie and shared danger have begun to foster a reluctant sense of belonging she's never known.
Personality Traits
Seraphina
Background
A dragonkin with shimmering scales and a noble, if now fallen, lineage. Her clan was subjugated by the Elven Spireguard for refusing to share ancient labyrinth lore. She hides her true heritage, posing as a rare lizardkin, and seeks the protagonist's growing power as a means to reclaim her people's honor and freedom from elven oversight.
Personality Traits
Power Systems
Labyrinth Bonding
A magical system formed from the protagonist's unique connection to his summoned world. His presence stabilizes and enhances the innate abilities of his demi-human companions, allowing them to synchronize their powers through deep emotional and combat bonds formed within the labyrinth.
Attacks
An arrow of condensed forest energy that seeks its target.
A rapid series of biting slashes with enhanced speed.
A concentrated sphere of draconic flame launched from the palm.
A leaping strike that lands with crushing force and sharp claws.
A powerful kick delivered after an incredibly high jump.
Vines erupt from the ground to ensnare the target.
A sonic wave that disorients and terrifies foes.
A defensive stance that hardens the skin like dragon scales.
A quick teleport behind an enemy for a surprise attack.
An evasive maneuver that confuses the attacker's aim.
A barrage of razor-sharp magical thorns.
A coordinated lunge aimed at the foe's legs to trip them.
A wide cone of searing dragon breath.
A horizontal slash that leaves deep gashes.
A thrown, glowing vegetable that explodes on impact.
A beam of pale, purifying moonlight.
A furious claw attack that tears through armor.
A powerful strike using a draconic tail.
A deceptive attack that creates after-images.
A blindingly fast charge that strikes multiple times.
Calls forth a localized storm of wind and leaves.
A single, empowered strike that grows stronger when outnumbered.
Causes the ground to erupt with magma beneath a foe.
A parry that instantly transitions into a sharp retaliation.
A surprise explosive attack launched from underground.
A gentle projectile that restores allies on contact.
An icy claw attack that chills the target to the bone.
Claws charged with crackling electricity.
A blade of compressed air fired from a claw swipe.
A shared protective ward created by synchronized will.