A veteran commander of the Emberlords, Alaric's hands are scarred from decades of channeling battle-fire into his greatsword. He rose from a common soldier to a lord by sheer grit, but now wrestles with the ashes of his past victories and the civilian lives lost to achieve them.
About this World
A realm of diverse and warring feudal kingdoms, each with its own distinct culture, ancient magic, and political ambitions. Powerful nobles command armies and sorcerers, vying for supremacy across a landscape dotted with fortified castles, ancient ruins, and untamed wilds.
World History
Once united under the Grand Imperium, the realm fractured centuries ago into a dozen major kingdoms and countless minor lordships after the death of the last true emperor. Now, an age of chivalry, treachery, and arcane warfare reigns.
Factions
The Emberlords of Vulkheim
Elemental Conduit MagicA warrior kingdom forged in volcanic mountains, the Emberlords channel the elemental power of fire into their legendary weapons and armor. Their society is built around martial prowess, honor, and the mastery of destructive flame. They are often in conflict with frost-aligned kingdoms.
The Frostreach Covenant
Elemental Conduit MagicA collective of northern tribes united by their reverence for the primal cold. Their sorcerers act as conduits for frost and ice, using it to fortify defenses, shape their glacial environment, and unleash chilling assaults. They view fire magic as a blight to be contained.
Playable Characters
Click any character to view their full profile and attacks.
Alaric Voss
Background
Personality Traits
Elara
Background
Born into the Frostreach's ruling caste, Elara is a prodigy of frost magic, able to weave intricate ice constructs with a thought. She is a reformist, believing her people's isolationist policies are a weakness. She secretly studies captured Emberlord texts to understand her enemy.
Personality Traits
Gorim Stonefist
Background
A brutal Emberlord Warlord who believes mercy is a flaw. He channels fire with unchecked fury, reveling in the terror it causes. He rose to power by crushing internal dissent and leading ruthless raids, accumulating wealth and fear in equal measure.
Personality Traits
Kaelen
Background
A Frostreach hunter and scout, Kaelen uses his affinity for ice to create traps and silent weapons. He is deeply loyal to his tribe but questions the Covenant's leaders, believing their rigid traditions stifle necessary adaptation in a changing world.
Personality Traits
Mira Thorne
Background
A disgraced Emberlord artificer who fled after her experimental fire-conduit devices caused a catastrophic accident. Now a rootless mercenary, she sells her unique skills to the highest bidder, haunted by her past and cynical about all causes.
Personality Traits
Power Systems
Elemental Conduit Magic
A primal system where sorcerers act as conduits for elemental forces, channeling them into weaponry or direct manifestations. Mastery varies by kingdom, with some specializing in fire, others in frost, and others in storms.
Attacks
A whip-like strike of concentrated fire that ignites the air.
An icy punch that freezes flesh and metal on contact.
A spear or sword strike charged with arcing lightning.
A blade strike that leaves behind a sizzling acidic residue.
A heavy strike imbued with earth magic to shatter defenses.
A precise thrust that causes deep, weeping wounds.
A wide, heavy axe or sword swing wreathed in flame.
A crushing blow encased in a shell of solid ice.
A defensive riposte that unleashes a shock through the attacker's weapon.
A quick, deceptive dagger stab that delivers venom.
A condensed ball of fire hurled at the target.
A spear of razor-sharp ice launched with lethal force.
A javelin of pure electricity that flies straight and true.
A small, magically-propelled dart tipped with toxins.
A sharpened rock conjured from the ground and flung forward.
A blade of compressed air that slices from a distance.
A volley of small, superheated cinders that shower an area.
A barrage of magically-enhanced hailstones pelts the foe.
A crackling bolt of energy that stuns with its impact and sound.
An arrow enchanted to fester and corrupt the wound it creates.
A touch or weapon strike that leaves a permanent, burning scar.
A grabbing attack that flash-freezes the limb it seizes.
A sweeping weapon strike that creates a field of stunning energy.
A counter-attack that delivers poison from a hidden reservoir.
A swirling cloud of burning ash and embers launched forward.
A large, spinning shard of ice that carves through the air.
A bolt of lightning called down from above onto a single point.
A projectile designed to puncture and cause severe internal bleeding.
A glob of molten rock hurled like a cannonball.
A massive block of ice is conjured and thrown to crush and freeze.