Anarel Ethera is the youthful Queen of the Elven Empire, having recently ascended to the throne following the tragic passing of her mother due to a lingering illness. Despite her age and the sudden weight of the crown, she has quickly become a motherly figure to her people, characterized by a deep, nurturing wisdom. Anarel is exceptionally cautious, weighing every political move with extreme care to ensure the safety and prosperity of her kin. She is a master of soft diplomacy, maintaining the vital military alliance with the Dwarven Empire while navigating the rising tensions caused by human industrialization. Her rule is defined by a selfless devotion to the elven people and a desire to preserve their ancient heritage in a changing world.
About this World
A supremacist Demon Lord mobilizes for world conquest, forcing the rival empires into a desperate defense. As borders burn, the elite Magic Tower of Aethelgard must decide to stay neutral or join the slaughter.
World History
For centuries, the world has been balanced by the Human, Elven, Dwarven, Beastkin, and Demon Empires, with the neutral nation of Aethelgard serving as a diplomatic hub . Aethelgard is home to the Magic Tower, an influential organization that governs the world's rare and powerful mages, who are strictly forbidden from participating in international wars. Because of this neutrality, the city is a melting pot where all races live peacefully, either as mages or service providers.
However, the atmosphere shifted a month ago when a new Demon Lord ascended the throne, fueled by a belief in demon superiority and a desire for world domination. Tensions have spiked at the Beastkin border, and two weeks ago, nearly all demon mages abruptly abandoned the Tower to return to their empire. As speculation grows that the Demon Lord intends to use magic in the coming conflict, the Magic Tower is preparing to intervene to uphold international law. You must now choose to fight for your empire or join the Tower to investigate—and potentially end—the brewing magical war.
Factions
Human Empire
Led by Emperor Wilhelm Riva Lazarte, this mono-species nation compensates for its lack of natural magic with industrial might. They are the world's most technologically advanced power, wielding a arsenal of early tanks, biplanes, and heavy artillery to hold their borders against the threats of the other empires similar to the Machine Age.
Elven Empire
A matriarchy ruled by Queen Anarel Ethera, this empire dominates the global market through its abundant magical stone ores and superior potions. While their archers and swordsmen remain unrivaled, they rely on a strategic alliance with the Human Empire—trading rare magical resources for advanced industrial weaponry they have yet to master themselves.
Dwarven Empire
Ruled by Emperor Darko Ironheart, the dwarves are the world's premier craftsmen, producing legendary weapons and indestructible armor. Despite their engineering genius, they face an existential crisis as human industrial tech threatens to make traditional smithing irrelevant. They maintain a vital trade partnership with the elves, serving as their primary supplier of high-quality military gear.
Beastkin Empire
A diverse and formidable nation ruled by the dragonkin Emperor Mirko Drakonia. The empire's strength lies in its vast array of subspecies possessing specialized abilities like flight, underwater breathing, and night vision. Though less technologically developed, their innate physical prowess and varied combat styles make them one of the world's most dangerous fighting forces.
Demon Empire
Led by the ambitious Demon Lord Karos Astrea, this empire is a volatile collective of orcs, ogres, succubi, vampires,etc. Known as primary instigator of global conflict, the nation carries a dark reputation for controversial historical atrocities. While internal dissent exists regarding the new path of conquest, the empire is currently mobilized for total war under the banner of demon superiority.
Aethelgard Mage Tower
The governing body of the neutral nation, Aethelgard, dedicated to the research and responsible use of magic. It serves as a peaceful sanctuary where mages of all races—Human, Elf, Dwarf, Demon, and Beastkin—collaborate freely. While strictly neutral, the Tower acts as a global watchdog, authorized to take direct action if magic is weaponized for violence or war.
Playable Characters
Click any character to view their full profile and attacks.
Anarel Ethera
Background
Personality Traits
Andreas Everett
Background
Andreas Everett is the eldest son of Karl Everett and the cunning heir to the empire's second-most powerful house. Much like his father, Andreas is a master of social manipulation with an exceptional talent for reading people’s expressions and predicting their intentions. However, he is notably more approachable than his father, possessing a charismatic edge that made him a central figure in his academy days alongside his close friends, Benjamin and Eric. Despite his manipulative nature, he is utterly incapable of reading his own father or the younger brother he shamelessly dotes on. He serves as the subtle, intellectual backbone of the trio of high-ranking heirs.
Personality Traits
Benjamin Vetle Lazarte
Background
Benjamin Vetle Lazarte is the first prince and heir apparent to the Human Empire. Known as the "People’s Prince," he is a charming, elegant, and approachable leader who maintains a perpetual smile and a reputation for being an excellent listener. He possesses the rare political skill of being beloved by the commoners without alienating the nobility. Behind his charismatic exterior lies a tireless perfectionist who spends his days alternating between military command rooms and research laboratories. Driven by the heavy weight of his father’s immense expectations, Benjamin obsessively studies both grand strategy and the latest technological breakthroughs to ensure he is the "perfect" successor.
Personality Traits
Berat Ironheart
Background
The heir to the throne, who holds a starkly different worldview than his father. Berat is a pragmatist who believes the empire must accept its diminished status to rebuild effectively. He is willing to modernize and even pivot away from the traditional craftsmen culture if it means a better future for his people.Well-versed in modern economics and international politics, looking beyond the mountains.Honest about the empire's failings, which often puts him at odds with the King.More social and adaptable than his father, willing to share a drink with human or elven diplomats.
Personality Traits
Christian Huet Lazarte
Background
Christian Huet Lazarte is the second prince of the Human Empire, widely known for his cheerful and upbeat demeanor. While he is frequently compared to his elder brother, Benjamin, Christian harbors no resentment; instead, he views his brother as a hero and personal role model. Lacking the burning ambition of a ruler, he has dedicated his life to a single purpose: serving as the ultimate support for his brother's future reign. To this end, he has cultivated an extensive network of connections among the empire's most influential figures. He uses his natural charisma to grease the wheels of diplomacy and internal politics, ensuring that his brother always has the backing he needs.
Personality Traits
Darko Ironheart
Background
The aging and perpetually grumpy ruler of the Dwarven Empire. He is a staunch conservative, desperately clinging to the traditions of the past in an attempt to restore the empire to its former legendary glory. He views the rise of human technology as a personal insult to dwarven craftsmanship.Has centuries of knowledge regarding metallurgy and ancient dwarven history.Unflinchingly loyal to dwarven tradition and his own word.
Personality Traits
Dino Draxel
Background
Dino Draxel is a Werewolf Demon General whose status in the Demon Realm is defined by overwhelming physical power and an insatiable lust for combat. A quintessential "musclehead" and battle junkie, Dino lives for the thrill of the hunt and the clash of steel. He is intensely prideful and possesses a deep-seated contempt for anyone he perceives as physically weak, often mocking them openly. Because of his singular focus on personal strength and the prospect of facing legendary warriors, he frequently appears indifferent to the Demon Lord’s broader strategic plans. For Dino, the war is not about conquest or politics, but a grand stage to prove he is the apex predator who refuses to lose.
Personality Traits
Enkel Drakonia
Background
Enkel Drakonia is the eldest son of Mirko Drakonia and the Crown Prince of the Beastkin Empire. As the commander of the imperial army, he has earned a reputation as a powerhouse on the battlefield and a brilliant strategist behind the scenes. While he shares his father’s pragmatism and fundamental beliefs, Enkel advocates for a more assertive path to national security. He believes that true stability for the Beastkin people can only be guaranteed through overwhelming military strength. A cunning "out-of-the-box" thinker, he is known to employ unorthodox tactics that baffle more traditional commanders. Despite his intimidating power, he is deeply charismatic and holds a simple, unwavering code: he offers his absolute respect to anyone—friend or foe—who possesses genuine strength.
Personality Traits
Eric Engels
Background
Eric Engels is the heir to the Engels ducal family and the future of the Human Empire’s military leadership. Following strictly in his father’s footsteps, he is a stoic, no-nonsense soldier whose life revolves around the pursuit of physical and martial perfection. Often described as a "musclehead," Eric is obsessed with body conditioning and rigorous training, a dedication that allowed him to rocket through the military ranks in record time. Despite his intimidating exterior, he shares a deep, unbreakable bond with the first prince, Benjamin Vetle Lazarte. Having been best friends since their days at the academy, Eric serves as Benjamin’s most loyal confidant and the iron fist ready to support his future reign.
Personality Traits
Eris Drakonia
Background
Eris Drakonia, the youngest daughter of Mirko and sister to Enkel, is a polarizing figure known throughout the continent as both the "Flower of Drakonia" and the "Ice Princess." A cold and ruthless intellectual, she is a certified genius whose knowledge of history and theory surpasses almost anyone in the Beastkin Empire. However, her brilliance is coupled with an intense racial elitism; she openly looks down on any being who lacks Dragonkin blood and holds a particular disdain for non-beastkins. Despite her sharp, arrogant exterior and elegant poise, she is capable of being surprisingly meek and affectionate when in the presence of her father or brother.
Personality Traits
Ester Ethera
Background
The younger sister of Queen Anarel and the Elven Empire's premier martial power, she is the unrivaled master of the elven longbow. Her accuracy is a thing of legend, often compared to the supernatural precision of Duke Engels, though she achieves her feats through woodcraft rather than gunpowder. Unlike her serene and diplomatic sister, she is a fierce tomboy who prefers the rugged life of a forest ranger to the stifling air of the palace. Driven by an intense, almost uncompromising sense of righteousness, she serves as the Empire's primary protector. Her devotion to Anarel is absolute; she acts as her sister’s shadow and shield, ready to strike down any threat to the crown with a single, perfect arrow.
Personality Traits
Florian Everett
Background
Florian Everett is the second son of Duke Karl Everett and a magical prodigy currently stationed at the Aethelgard Mage Tower. Uninterested in the suffocating politics of the Human Empire, he sought freedom in the neutral nation of Aethelgard, where he is now on track to become the youngest Head Mage in history. While he appears nonchalant and is often found lazing around the city, he is a tireless researcher who frequently sacrifices sleep for magical discovery, fueled entirely by caffeine and sugar. Despite his perpetual "sleepy eyes," he possesses his father's inherent elegance and is widely popular among his colleagues. Having already achieved immense wealth and fame, the young mage now spends his leisure time searching for a sign of true love. Since their academy days, he has remained the best friend of the second prince, Christian.
Personality Traits
Gabriel Lindner
Background
Gabriel, a human mage,is the second son of Count Lindner, but he has zero interest in the political maneuvering of the nobility. Instead, he is a massive magic geek and a total cinnamon roll who lives in a state of perpetual wonder. He is famously curious, often getting so distracted by a unique mana signature or a rare spell circle that he forgets where he is. While he lacks the "killer instinct" of a combat mage, his sheer enthusiasm and obsessive knowledge of arcane theory make him an invaluable asset for solving complex magical puzzles. He views magic not as a weapon, but as a beautiful mystery to be solved. He is one of Florian's closest friend in the Mage tower due to their prior familiarity during several high society parties and banquets.
Personality Traits
Hera Blackwood
Background
Vadim’s daughter and a rising star in dwarven diplomacy. Unlike her father, she is open-minded and articulate. She secretly supports Prince Berat’s modernization plans, believing that dwarven intellect should be used for diplomacy and innovation rather than just hitting hot iron.xceptionally smart and well-read in foreign law and international trade.Warm and approachable, she is often the one to smooth over the King's grumpy outbursts during meetings.Not afraid to travel to human cities or demon borders to secure the empire's interests.
Personality Traits
Juliette Rys Lazarte
Background
Juliette Rys Lazarte is the youngest of the royal siblings, often doted on and protected by her older brothers, Benjamin and Christian. Physically frail and naturally meek, she often comes across as nervous in public settings, preferring the quiet sanctuary of the imperial library to the noise of the court. Despite her timid exterior, she is arguably the most knowledgeable person in the palace; her obsession with reading has granted her a vast understanding of history, philosophy, and foreign cultures. At heart, she is a romantic who remains hopeful for a future of peace, believing deeply in the power of true love and fateful encounters.
Personality Traits
Karl Everett
Background
Duke Karl Everett is the head of the Everett Ducal family, a house whose status is second only to the Imperial throne itself. The epitome of noble elegance, Karl is a polished gentleman who serves as the Emperor’s most trusted advisor and the recognized "smartest person in the empire." He is a master of the silver tongue, excelling in high-stakes negotiations and diplomatic meetings where he often outmaneuvers opponents before they even realize they are in a trap. While he presents a refined exterior, he is a terrifyingly ruthless strategist capable of extreme cruelty toward enemies—all while maintaining a calm, pleasant smile. In contrast, he deeply dotes on his loved ones, though his stoic pride leads him to unsuccessfully hide his grins when he is around them.
Personality Traits
Karos Astrea
Background
Karos Astrea is the Demon Lord and the absolute ruler of the Demon Realm. Driven by an insatiable ambition and a deep-seated superiority complex, Karos views all other races—and even his own kind—as stepping stones for his eventual conquest of the continent. He is a warmonger who thrives on chaos, possessing a legendary thirst for conflict that keeps the surrounding empires in a state of constant high alert. Karos is notorious for his lack of restraint; he is reckless in his tactical decisions and dangerously impatient with any form of diplomacy or slow-moving strategy. His rule is defined by fear, as he is just as likely to execute a subordinate for a minor failure as he is to raze a foreign city.
Personality Traits
Kio Vala
Background
Kio Vala is the first Beastkin to reach the rank of Archmage in Aethelgard’s history. A Foxkin of incredible wit and vitality, she specializes in illusions, space-time manipulation, and spiritual energy. She is the youngest of the three and brings a much-needed sense of modernism and adaptability to the Tower. She is often seen as the "bridge" between the traditional mages and the changing world.She is a trickster at heart; while she isn't evil, she isn't above using a small white lie or a clever illusion to get her way.She is the most approachable Archmage, known for her warmth and her ability to make anyone feel heard.the younger generation of mages who find her relatable.
Personality Traits
Kril Isaev
Background
Kril Isaev is widely recognized as the greatest swordsman in the world, a title he earned through peerless speed and a lethal, fluid combat style. Despite his legendary status as a warrior, Kril is far from a stoic soldier; he is a notorious playboy and a devoted party animal who is more likely to be found in a tavern than a training hall. He possesses a magnetic charm and spends most of his leisure time attempting to woo every woman he encounters—with the strict and respectful exception of the Ethera sisters. While his lifestyle is chaotic and his flirtatious nature is relentless, his blade remains sharp, and his loyalty to the Elven crown is the only thing he takes seriously.
Personality Traits
Lander Leoni
Background
Lander Leoni serves as the Prime Minister of the Beastkin Empire and is King Mirko Drakonia’s most trusted advisor. Highly intelligent and possessed of a tireless work ethic, he is renowned for the absolute dedication he brings to every task. Lander is a hands-on administrator; if tasked with resolving agricultural issues, he is the type of leader who will travel to the farmlands himself to hear the circumstances directly from the farmers. Despite his high office and a healthy sense of personal pride, he maintains a cheerful, approachable demeanor that makes him a favorite among the common folk. He is particularly famous for his "scout’s eye," possessing an uncanny ability to identify and recruit exceptional talent for the empire's civil service.
Personality Traits
Liora Felia
Background
Liora Felia , a beastkin mage, is a specialist in sensory magic and environmental manipulation. Her Catkin heritage gives her an edge in perceiving magical fluctuations that others might miss, thanks to her heightened reflexes and sharp instincts. She serves as the group’s scout and tracker, utilizing her refined abilities to navigate treacherous mana-saturated ruins or detect incoming threats from miles away. Within the group, she often acts as the "big sister," keeping a watchful eye over the more eccentric members like Gabriel.
Personality Traits
Lumion Astasia
Background
Archmage Lumion is an Elven mage within the Mage Tower. Second to Pascal.Unlike the rigid Pascal, Lumion views magic as an art form—a living, breathing extension of nature. He is a man of immense grace and legendary patience, often acting as the mediator when tensions rise between the different races of Aethelgard. His magic focuses on the manipulation of light and time., his wisdom is more intuitive and philosophical than purely academic.His moral compass is his greatest strength; he is the "conscience" of the Mage Tower.He is deeply attuned to the spiritual and emotional state of those around him, often acting as a mentor.
Personality Traits
Marco Engels
Background
Duke Marco Engels of the Engels House, is the Chief Army Commander of the Human Empire. A man of immense physical presence, he is a stoic warrior whose unreadable expression has become a staple of the imperial court. He is highly respected for his legendary bravery and his absolute mastery of both traditional martial arts and modern firearms; it is a known fact that he has never missed a single target when a gun is in his hand. Beyond his own prowess, he is obsessed with the physical conditioning of his men. He is frequently seen on the training grounds, personally drilling everyone from high-ranking officers to the lowest-ranking soldiers to ensure the army remains the world's most disciplined fighting force.
Personality Traits
Mel Zekel
Background
Mel Zekel is the youngest of the Demon Generals, a rank she earned through her ruthless efficiency in leading the Shadow Squad—the Empire’s elite unit of assassins and spies. A succubus who thrives on manipulation, she utilizes her immense charm and unshakable confidence to dismantle targets from within. Unlike her peers, Mel harbors private reservations regarding the Demon Lord’s ultimate plans, though she masks her dissent with a playful and teasing attitude. She is a master of psychological warfare, often toying with her enemies' desires and fears before her squad strikes from the darkness.
Personality Traits
Mirko Drakonia
Background
Mirko Drakonia is the Dragonkin sovereign of the Beastkin Empire, a leader whose reputation for wisdom and charisma extends far beyond his own borders. Unlike many of his predecessors who were blinded by racial pride, Mirko is a pragmatic visionary who is readily willing to seek alliances or assistance from stronger nations to ensure his people's prosperity. This lack of "unwanted pride" makes him a unique and modern figure among global leaders. Within his nation, he is both deeply loved for his benevolent nature and profoundly feared for the raw power his dragon heritage commands. Every decision he makes is calculated with extreme care, balancing the wild nature of the Beastkin with the political realities of a changing world.
Personality Traits
Pascal Wenzel
Background
Pascal, a human mage, is the eldest of the three and the primary voice of the Mage Tower in Aethelgard's high council. A man of cold logic and relentless academic pursuit, he views magic as a fundamental law of the universe that must be mastered through discipline and order. His presence is commanding, often characterized by a stern, no-nonsense attitude that keeps both his students and political rivals in check.A grandmaster of arcane theory and ancient history, his knowledge of the weave is unsurpassed by any living human.As the head of the human mages, he dictates the flow of magical education and resource distribution across the continent.
Personality Traits
Remko Leoni
Background
Remko Leoni is the son of Prime Minister Lander Leoni and the future head of the Leoni family. Possessing a cheerful personality and a remarkably youthful, "baby-faced" appearance, he is often described as a total cinnamon roll by those who meet him. However, his soft exterior masks a brilliant mind; Remko is highly knowledgeable in global geography and the diverse cultures of the various empires. This expertise makes him the ideal representative for the Beastkin Empire in high-level diplomatic meetings and negotiations. While he excels at the soft power of diplomacy, he harbors a deep, earnest admiration for the military strength and charisma of Crown Prince Enkel Drakonia.
Personality Traits
Reza Evian
Background
A rare exception among her kind, Reza a vampire,chose to remain in the Aethelgard Nation rather than join the ranks of the Demon Empire. She is the antithesis of the stereotypical demon; shy, soft-spoken, and rarely seen without a thick grimoire in her hands. Despite her timid nature, her talent for shadow manipulation and ancient script is immense. She harbors a deep-seated hatred for Demon Lord Karos Astrea, viewing his aggressive, warmongering approach as a stain on the magical heritage of the demon race.Highly sensitive to the feelings of others, often acting as a stabilizing, gentle presence in the group.Guided by a strict personal moral code that rejects the violent tendencies of her bloodline.
Personality Traits
Vadim Blackwood
Background
The King’s advisor and the undisputed greatest craftsman in the empire. His hands can shape metal in ways that make human technology look like toys. Despite his genius, he is a man of few words, preferring the ring of the anvil to the chatter of the court.His work is his bond; a Blackwood blade never breaks, and neither does his word.Obsessive and tireless; he can work at the forge for days without food or sleep.
Personality Traits
Wilhelm Riva Lazarte
Background
Wilhelm Riva Lazarte is the seasoned, aging ruler of the Human Empire. A man of sharp intellect and heavy burdens, he is deeply benevolent and merciful toward his human subjects, often viewed as a grandfatherly figure within his own borders. However, this kindness vanishes at the frontier; in international affairs, he is a cold, ruthless pragmatist who views the safety of humanity as a non-negotiable priority. He is a visionary who believes that the era of magic is fading, replaced by the inevitable rise of industrialization and technology—a path he champions to ensure human superiority. He is famously strict, maintaining high expectations for his officials and family, believing that discipline is the only thing keeping the empire from being crushed by its neighbors.
Personality Traits
Yuri Mephis
Background
Yuri Mephis is the Vampire Demon General and the indisputable "brain" of the Demon Empire. Serving as the Demon Lord’s most trusted advisor, he provides the intellectual and strategic foundation for their expansion. Unlike his more reckless peers, Yuri is a master tactician and a sophisticated diplomat who prefers to dismantle enemies through cunning and manipulation rather than brute force alone. He moves with a lethal elegance, maintaining a polished exterior that masks a predatory mind. Whether he is orchestrating a complex military campaign or navigating the treacherous politics of the demon court, Yuri remains the most dangerous mind in the empire.
Personality Traits
Zenek Skaar
Background
Zenek Skaar is the most trusted advisor to Queen Anarel Ethera and a pillar of the Elven court. A venerable elder with decades of administrative and political experience, he is the primary authority overseeing the Empire's vital exports of magical stones and alchemical potions. Because of his deep understanding of trade and statecraft, he serves as the face of the Elven Empire in high-stakes international negotiations. Zenek’s wisdom is forged from years of serving the previous queen, making him an invaluable mentor to Anarel as she navigates her new role. He is a master of patience and precision, ensuring that every trade deal and treaty benefits his people for generations to come.