A mountain of a man with earth-conduit tattoos that fortify his already immense frame, Brimham is Lautifa's personal bodyguard. Incredibly loyal, his stony demeanor hides a simple philosophy: protect the boss and her son at all costs. He is the immovable object in the Gutterknife's defense.
About this World
In an alternate modern city, criminal factions vie for power through mystical tattoos granting elemental control over ice, fire, wind, or earth. The brutal conflict is led by two rival leaders: Lautifa, the ruthless empress of Gutterknife, and Drax, the cunning heir to the Blackwood criminal dynasty. Inspired by Sin City movies and comics.
World History
PortTown was a normal city until the discovery of ancient tattoo arts that channel elemental forces. The criminal underworld was the first to harness this power, leading to a brutal gang war. The Gutterknife faction, led by the formidable Lautifa, seeks to avenge her husband and secure a future for her son. The Blackwood Empire, under the strategic mind of Drax, fights to maintain its century-old dominance. Their personal vendettas and the power of their lieutenants—Elena, Brimham, Hexa, and Omen—shape the city's fate.
Factions
Gutterknife Syndicate
Elemental Tattoo ConduitsA street-level syndicate led by the formidable Lautifa. They control the ports and docks of PortTown through a mix of intimidation and elemental force, using their power to carve out a brutal living from smuggling and extortion.
Blackwood Cartel
Elemental Tattoo ConduitsThe established, legacy criminal empire now spearheaded by the cunning Drax. They seek to modernize and expand their traditional operations in racketeering and finance, viewing the Gutterknife's rise as a direct threat to their inherited power.
Playable Characters
Click any character to view their full profile and attacks.
Brimham
Background
Personality Traits
Drax Blackwood
Background
The prodigal heir of the Blackwood crime family, Drax is a cold intellectual who chafes at his father's old-fashioned methods. Educated abroad, he returned to PortTown to apply modern strategy and brutal calculus to the family business, seeing the chaos of the Tattoo Wars as an opportunity to consolidate absolute control.
Personality Traits
Elena Vasquez
Background
A celebrated actress at the PortTown Playhouse by day, Elena is secretly entangled in the gang wars as the girlfriend of Jax, a mid-level enforcer for the Blackwoods. She uses her skills in performance and observation to glean information from various social circles, walking a dangerous line between two worlds.
Personality Traits
Hexa
Background
An orphan raised in the Gutterknife's ranks, Hexa's wind tattoos grant her supernatural speed and a silent step. She is Lautifa's favored assassin, a ghost who eliminates threats before they materialize. Her loyalty is absolute, forged from a childhood saved by the syndicate, but her methods are merciless.
Personality Traits
Lautifa
Background
Widowed in her late thirties, Lautifa took control of the Gutterknife faction after her husband was killed in a territorial dispute. Now a protective mother to her 10-year-old son, she rules the docks with a fierce mix of maternal instinct and criminal ruthlessness. Her fire tattoos are a symbol of her burning will to secure a future for her 'family', both blood and gang.
Personality Traits
Omen
Background
A gunslinger whose ice tattoos allow him to craft cold-forged bullets and create icy barriers, Omen is Drax's childhood friend and most trusted lieutenant. Pragmatic and deadly, he provides the firepower and grounded perspective to balance Drax's grand schemes. Their bond is one of the few things Omen considers sacred.
Personality Traits
Power Systems
Elemental Tattoo Conduits
Tattoos etched with arcane inks grant the wearer dominion over a primal element: fire, ice, wind, or earth. These powers manifest as both personal enhancements and ranged elemental attacks, fueling the gang wars of PortTown.
Attacks
A punch wreathed in intense flames.
A freezing backhand that chills the target.
A punch propelled by a blast of compressed air.
A fist coated in jagged rock for a brutal impact.
Fires a concentrated orb of fire.
Shoots a sharp, fast-moving spike of ice.
A crescent blade of compressed air slices forward.
Launches a sharp fragment of stone from the ground.
A powerful hook punch that leaves a fiery trail.
An uppercut that encases the jaw in ice.
A spinning kick surrounded by a cutting whirlwind.
A ground-shaking stomp that cracks the earth.
Rapidly fires a spread of small fireballs.
Releases a cloud of piercing ice pellets.
Fires a nearly invisible dart of super-compressed air.
Hurls a heavy, fist-sized chunk of earth.
A series of burning punches that melt defenses.
A chilling grab that numbs and freezes the limb.
A swift slash enhanced by razor-sharp wind.
A massive two-handed slam with stone-coated fists.
Projects a long, piercing lance of pure flame.
Launches a slow-moving orb that emits freezing mist.
Sends a miniature tornado forward, pulling enemies in.
Causes a sharp pillar of earth to erupt under a target.
A raking claw strike that leaves searing marks.
A palm strike that flash-freezes the point of impact.
A piercing finger-strike amplified by a sonic boom.
Charges the fist with earth energy for a concussive blow.
Releases a blinding flash followed by a wave of heat.
Conjures and hurls a massive boulder of packed snow and ice.