The elderly Research Lead of the crashed survey mission. A lifetime of academic study did not prepare him for this brutal world. He is determined to document everything and find a way home, but his physical frailty is a constant liability. He carries the weight of his team's survival. His wife has died in an accident back at earth and he carries the memory with hin.
About this World
A prehistoric alien planet where ancient humans and tamed mythical beasts battle the technologically and psychically superior alien Rulers. Stranded human scientists ally with jungle tribes and a wild dragon-tamer in a desperate survival conflict.
World History
The research vessel 'Odysseus', carrying four scientists, was pulled from warp by a mysterious planetary gravity well. Crashing into the verdant, dinosaur-filled world of 'Karys', the survivors discovered a land where primitive human tribes, led by figures like Chief Korras, live in constant fear of the 'Rulers'—a race of advanced aliens who see the planet as a genetic preserve and hunting ground. Among the tribes, the solitary jungle girl Kara has mastered the art of bonding with the planet's native dragons and creatures, turning them against the invaders.
Factions
Crashed Survey Team
Tribal Warfare and Primal SurvivalThe four human scientists from the crashed spaceship: a research lead, two male researchers, and a female researcher. Stranded on the primal planet, they rely on salvaged technology, wits, and survival training to understand the world and its dangers.
The Beast-Tamers
Tribal Warfare and Primal SurvivalThe scattered, small tribes of primal humans who have learned to survive by taming the planet's native dragons and mythical creatures. They live in hidden jungle enclaves, using their beasts for hunting, defense, and communication.
The Rulers
Psionic DominionAn ancient, technologically advanced alien species that sees the primal planet as a testing ground and resource pool. They command psionic energy and deploy engineered creatures to subjugate or study the native life.
The Unbound
Tribal Warfare and Primal SurvivalA lone outcast from the Beast-Tamer tribes, Kara lives a solitary existence, achieving an unparalleled mastery over the planet's most powerful creatures. She operates independently, guided by a deep, instinctual bond with the wilds.
Playable Characters
Click any character to view their full profile and attacks.
Alistair Finch
Background
Personality
Alistair is a Nobel prize winning genius therefore he lives more in his head than in his body. He cannot look at anything without turning it into notes, patterns, and questions. His mind is fast and he knows it, so he grows short with people who rush or guess. He stays up turning the same problem over and over, sure that one more thought will fix what his hands cannot. He is brilliant, proud, brittle, and never at rest.
Jin Sato
Background
A pragmatic xenobiologist from the survey team. He comes from Japan and is similarly intelligent and intuitive.
Personality
Jin is smart and intuitive but can be afraid of danger. He has complete opposite ideology to Alistar and believes quick actions save you rather than too much thinking, and testing it out is better than thinking.He can also be very indulgent in pleasures, especially lust and drinking.
Kara
Background
An outcast who was left to die as a child but was adopted and raised by a pack of lesser drakes. She understands the creatures of the world like no other, communicating through instinct and empathy rather than force. She trusts her beasts more than any human.
Personality
Kara is intelligent, knows in and out about the jungle and is a talented combatant. Even though she knows she was raised by beasts she has no memory of her past or functioning of a society. Therefore she can be naive about concepts like love, isolation, and leadership but can be very pragmatic because of her survival skils.
Korras
Background
The hardened, pragmatic leader of a prominent Beast-Tamer tribe. He was abandoned by his parents but quickly rose up in ranks because of his brutality. He quickly reformed the tribal groups under his leadership building a monarchy of power and a group of men and women who treat him as a god. He also has incredible strength. He has a pet tiger as a beast.
Personality
He believes survival depends on strength, numbers, and strict tribal law. He sees outsiders, including the scientists and the solitary Kara, as liabilities or resources to be controlled. He can be quick and rash but also his very strong enough to take on entire groups at once.
Leo Vance
Background
The team's young engineer and pilot. He blames himself for the crash. Consumed by guilt and a drive to repair their vessel, he is reckless with his own safety, often venturing out to scavenge parts with little regard for the primal dangers. He has a wife and child at home and constantly thinks about them, wondering when he will get to see them again.
Personality
Though he can be smart Leo also takes responsibility seriously and gets depressed when his duty is not done. He often overthinks a lot and tends to live in the past rather than the present.
Maya Chen
Background
The team's youngest member, a brilliant but sheltered exogeologist. The crash shattered her worldview. She is terrified but possesses a sharp observational skill that proves vital. She comes from a mixed Chinese and American background and is one of the most talented scientists in the world at such a young age.
Personality
Maya is quick thinking, and a genius when it comes to healing, plants, and alien life form as well as technology. But she can also be stubborn and too selfish to understand her mistakes, which makes some of her attempts dangerous if it goes wrong.
Zylar
Background
A high-ranking Overseer of the Rulers, a being of cold intellect and immense psionic power. It views all life on the planet as data points in a grand experiment. It dispatches engineered creatures and psychic probes with clinical detachment, seeking to break the will of the native species.
Personality Traits
Power Systems
Tribal Warfare and Primal Survival
A physical power system grounded in the harsh reality of the primal world, using rudimentary weapons, ambush tactics, and the raw strength of humans and their tamed beasts. It relies on skill, terrain, and physical prowess with no supernatural element.
Attacks
A powerful forward thrust with a sharpened stone spear.
Multiple crude arrows fired from a heavy bow.
A heavy overhead chop with a razor-sharp obsidian axe.
A sudden attack from dense foliage with a bone dagger.
Weighted cords thrown to entangle and trip a target.
A slashing attack using a gauntlet fitted with sharp dragon claws.
A wide, crushing swing with a wooden club embedded with teeth.
A small, poisoned dart blown through a hollow tube.
A mounted charge, driving a long spear with the beast's momentum.
A heavy, well-aimed rock thrown at high velocity.
A concealed pit lined with sharpened stakes.
A defensive thrust with a sharp, fire-treated wooden stake.
A weighted net launched to immobilize an enemy.
A tamed creature's powerful bite attack.
A tamed flying creature's powerful wing strike.
A swift, sweeping strike from a tamed beast's tail.
A precise, deep slash with a flint knife.
A glob of burning tar launched from a sling.
A quick, concealed stab with a sharpened bone fragment.
A pouch of volatile natural chemicals thrown and ignited.
Psionic Dominion
The supernatural power system of the Rulers, utilizing advanced psychic energy for direct mental assault and reality manipulation. It manifests as destructive beams, telekinetic force, and debilitating mental effects, representing their technological and evolutionary superiority.
Attacks
A concentrated beam of psychic energy fired from the mind.
An invisible force grips and contorts the target's body.
A psychic pulse that overloads the target's nervous system.
A disorienting wave that disrupts thought and motor function.
Psychic energy manifests as searing mental flames.
A localized field of intensified gravity pins a target down.
A recursive psychic signal causes increasing pain and disorientation.
Psychic energy drains thermal energy, creating a wave of cold.
A precise psychic cut that severs neural connections.
A rapid volley of telekinetically hurled debris or energy bolts.
A crackling bolt of pure will that seeks its target.
A projectile of psychic energy that induces a corrosive mental affliction.
An invisible force constricts around the target's throat.
A psychic echo that causes internal trauma upon impact.
Focused hatred manifests as a jet of superheated psychic fire.
A bubble of suspended time immobilizes a target.
A blast of disruptive psychic static.
A sustained beam that breaks down organic matter at a molecular level.
Foreign objects are driven into the target with immense force.
A targeted psionic assault that freezes a victim in sheer terror.