The studious, seemingly frail dormitory president. Alistair is a century-old vampire and a high-ranking member of the Order of the Crimson Cog. He uses complex Hemomechanical devices to rigorously suppress his thirst and maintain a scholarly facade. His quiet, bookish demeanor masks a fierce devotion to his faction's ideals and a deep, protective guilt over the danger his very nature poses to Isabella.
About this World
A mysterious, etiquette-bound university in a Victorian steampunk city. Young socialite Isabella attends a dormitory with three enigmatic boys. By day, it's a world of tea, brass gadgets, and academic pursuits. By night, hidden gears turn to reveal a secret society of aristocratic vampires, each with a different hunger.
World History
The Glimmerstone University, a prestigious academy of brass and steam, accepts only the brightest and wealthiest. Its history is shrouded in alchemical experiments and whispers of immortals walking among the living. For generations, a select coven of vampires has used the university's resources and social structure to hide in plain sight, feeding their ancient thirsts while posing as noble scholars and heirs.
Factions
Order of the Crimson Cog
Hemomechanical AlchemyA secretive, scholarly society of vampires dedicated to mastering and ethically regulating Hemomechanical Alchemy. They believe their dual nature is a gift to be refined, not a curse, and operate from the university's hidden sub-basements, seeking to synthesize stable, synthetic blood fuels and prevent frenzies.
The Rapture Guild
Hemomechanical AlchemyA hedonistic and predatory cabal of vampires who view Hemomechanical Alchemy as a means to greater power and sensation. They reject the Crimson Cog's restraint, using their blood-tech to enhance their predatory abilities, manipulate university affairs from the shadows, and indulge in their thirst with little regard for consequences.
Playable Characters
Click any character to view their full profile and attacks.
Alistair Vance
Background
Personality Traits
Isabella Finch
Background
The only daughter of a fabulously wealthy airship merchant, Isabella was sent to the prestigious but mysterious university to broaden her mind beyond trade ledgers. Unaware of the supernatural truths around her, she is sharp, observant, and initially finds the exclusivity of her three male dorm-mates to be an intriguing puzzle. Her wealth and social standing give her confidence, but her true strength lies in her resourcefulness and growing suspicion that the university holds dark secrets.
Personality Traits
Julian Thorne
Background
The charming, roguish artist of the dorm. Julian presents himself as a bohemian poet fascinated by beauty and sensation. In truth, he is a vampire aligned with The Rapture Guild, using his art as a cover for his indulgent nature. He views his thirst as a core part of his artistic passion and employs elegant, syringe-like Hemomechanical pens that can drain or inject blood, seeing Isabella as both a fascinating muse and a potential thrall.
Personality Traits
Professor Lysandra Croft
Background
A brilliant but morally ambiguous professor of Transmutative Engineering. She is a founding member of the Order of the Crimson Cog but her methods have grown increasingly radical. She believes the only way to save vampirekind is to perfect a Hemomechanical Ascension, merging biology fully with machinery, even if it requires ethically dubious experiments. She sees all the dorm's residents as potential subjects for her groundbreaking, dangerous research.
Personality Traits
Silas Blackwood
Background
The brooding, silent mechanic who is always tinkering in the dorm's workshop. Silas is a vampire unaffiliated with either main faction, a lone wolf haunted by a past frenzy. He uses crude, powerful Hemomechanical augmentations grafted to his body to control his rage, viewing his condition as a monstrous curse. He is fiercely protective in his own way, believing his distance keeps others safe, but his inner turmoil makes him volatile.
Personality Traits
Power Systems
Hemomechanical Alchemy
A secret art blending ancient vampiric blood magic with cutting-edge steam and gear technology. Practitioners use their own potent blood as fuel to power complex brass devices and weapons, granting them control over metal, steam, and life essence.
Attacks
A burst of steam from leg-mounted pistons propels a swift, piercing strike.
Fires a super-heated brass needle from a wrist-mounted launcher.
A pressurized mist of alchemical coolant freezes surfaces and flesh.
Brass knuckles with spinning, serrated edges tear through material.
A whip-like cable crackles with stolen electrical energy.
A cloud of blood-fueled, corrosive steam erupts from a vent.
A pneumatic gauntlet delivers a concussive, bone-jarring impact.
A handheld Tesla coil fires a concentrated bolt of lightning.
A vibrating blade disrupts biological functions on contact.
Launches a canister that bursts into clinging, ethereal flames.
Emits a strange energy that momentarily paralyzes targets.
A tiny, gear-driven dart that unerringly seeks warm targets.
Fires red-hot industrial rivets at high velocity.
A precise jab with a brass knuckle disrupts nerve clusters.
A noxious cloud that dissolves metal and weakens structures.
A powerful kick augmented by tightly wound leg springs.
A piston-driven punch that flash-freezes the point of impact.
Releases a dense fog of poisonous alchemical compounds.
A sword with a high-frequency vibrating edge for extreme cutting.
Generates a powerful sonic boom from a bell-shaped apparatus.
A thrown device that scatters burning metal fragments.
Fires a hypodermic dart that instantly freezes the bloodstream.
A thrown rod that arcs electricity between multiple targets.
Hurls a large, spinning, razor-sharp cogwheel.
A small capsule that releases a potent neurotoxin upon breaking.
A channeled beam of intense heat focused through a brass lance.
Launches a weighted net that delivers a continuous electric shock.
Scatters small devices that freeze the ground and feet on contact.
A punch amplified by a sonic resonator, causing internal trauma.
Sprays a slippery, acidic oil that damages over time.