Aria is Jax's childhood friend who joined him after he saved her village from raiders. She provides strategic counsel and support in the Wave Rats' war efforts.
About this World
Three rival pirate crews - the brutal Shore Dwellers, the agile Sea Daughters, and the rebellious Wave Rats - clash in a bloody, open-ended war for dominance over the treacherous Southern Sea, a conflict fueled by personal vendettas, ambition, and past rebellions.
World History
In the Southern Sea, peace once reigned under a great maritime empire. However, centuries ago, a catastrophic storm shattered the empire, leading to the rise of independent pirate crews vying for control of the seas. The Shore Dwellers, Sea Daughters, and Wave Rats emerged as dominant forces, each with their own ideologies. Tensions escalated into an all-out war when the Wave Rats, led by a young rebel, challenged the old guard, sparking battles over rare sea artifacts that grant immense power
Factions
Shore Dwellers
Wind-Current StrikesA rugged and brutal pirate crew specializing in close-quarters combat and merciless tactics. They operate from hidden coastal caves and coves, striking with overwhelming force. Their reputation is built on terror and the unshakable authority of their captain.
Sea Daughters
Wind-Current StrikesAn all-female pirate crew renowned for their agility and stealth. They favor hit-and-run tactics, boarding actions under cover of fog, and gathering intelligence through charm and guile. Their ship is swift, and their loyalty to one another is absolute.
Wave Rats
Wind-Current StrikesA rebellious crew of misfits and outcasts, born from a commoner's uprising. Opportunistic and fiercely loyal to their own, they fight for freedom from oppression rather than mere plunder, using cunning and unconventional strategies to challenge larger foes.
Playable Characters
Click any character to view their full profile and attacks.
Aria
Background
Personality
Intelligent and loyal, often getting annoyed with Jax's impulsiveness, but she harbors a fierce romantic love for him.
Quirks
Asha
Background
Right-hand lady of Captain Elara. Unlike Elara she doesn't prefer conquering, and prefers enjoying what they have.
Personality
Seductive, and since she always prefers company she searches for a lover, whether enemy or friend. She can also be cunning when it comes to business deals, and have cunning schemes in place.
Captain Elara
Background
Captain Elara grew up as an orphan on the high seas, rescued and trained by the Sea Daughters. She quickly ascended to leadership through her cunning and seafaring skills, and now plans to conquer the Southern Seas.
Personality
Clever and fiercely independent, with a nurturing side for her crew but ruthless towards enemies.
Captain Thorne
Background
Captain Thorne was born on the rocky shores of a forgotten island, trained from a young age in swordsmanship by his father, a former naval officer. He rose to lead the Shore Dwellers after proving his mettle in a legendary duel, and now commands his crew in the ongoing war.
Personality
Brave and stoic, with a strong sense of honor and discipline, but he can be inflexible in his traditions.
Jax
Background
Jax's father was a commoner who rebelled against oppressive rule, gathering a crew of misfits to form the Wave Rats. After his death Jax took over with his childhood friend by his side, he leads daring raids in the war, driven by a vision of a free sea.
Personality
Charismatic and impulsive, with a passion for innovation, though he can be reckless.
Rattle
Background
Thorne's assistant. She is mostly silent, but deadly with guns and is cunning when strategizing.
Personality
Silent, has a good knowledge with weapons. Due to a traumatic past she prefers anyone not mentioning her past.
Power Systems
Wind-Current Strikes
An agile and fluid martial art developed on the sea, focusing on speed, evasion, and using momentum to land sharp, precise strikes. It is often employed by those who fight on unstable decks, turning the ship's motion into a weapon.
Attacks
A rapid, low sweeping cut aimed at the ankles.
A silent, needle-thin dart thrown from the shadows.
A defensive spin that turns into a sudden counter-thrust.
A fast, crossing slash that creates multiple wounds.
A punch with sand-coated knuckles that grinds into the target.
A small, wind-propelled blade thrown with deceptive force.
A heavy, downward chop meant to crush and stagger.
A slash with a rusted blade that leaves a festering wound.
A sudden, unpredictable thrust from an awkward angle.
A length of chain swung to entangle and strike at a distance.
A brutal, deep-cutting strike that severs muscle and tendon.
A light dart dropped from above, piercing armor gaps.
A powerful, two-handed blow meant to break bones and weapons.
A blowdart tipped with concentrated sea-snake venom.
A defensive clash that shatters the opponent's guard with force.
A heavy, barbed spear designed to hook and pull a target.
A strike with a heated blade that scorches flesh on contact.
A rapid, close-range volley of pistol shots.
A grapple and throw that uses the opponent's momentum.
A coiled rope snapped out like a whip to disarm or lash.
A quick jab with a blade coated in paralytic algae toxin.
A heavy, thrown ball bearing that hits with cannon-like force.
A slash followed by a pulling motion with a hooked blade.
A pouch of ignited black powder thrown to blind and burn.
A spiraling attack that delivers multiple shallow, tearing cuts.
A rough, grinding slash with a jagged, coral-like blade.
A thrown, crescent-shaped blade that spins through the air.
A strike with a blade cooled in the deep sea, numbing on impact.
A handful of sharp, multi-pointed irons thrown underfoot.
A massive, overwhelming overhead chop meant to end the fight.