The eldest and most duty-bound of the Sky-Sisters. Astrid maintains the strict protocols of the Valkyrie, even as their meaning has evaporated with the gods' demise. She enforces observation over intervention, a stance that often puts her at odds with her sister Helga. She views the mortal struggle below with detached, sorrowful inevitability.
About this World
A dying Norse world where the gods have perished and the sea is slowly freezing. Viking expedition groups, including the honorable crew of Thorstein and the brutal warband of Erik, battle frost giants for survival under the watchful eyes of three remaining Valkyries.
World History
After Ragnarok, the Aesir fell, but the world did not end. Left to fend for themselves, humanity's remnants took to the icy seas. Frost giants, emboldened by the absence of divine opposition, now encroach from the frozen north as the very oceans turn to solid ice. Viking longships now serve as mobile fortresses, their crews divided into rival expedition groups fighting for resources and glory in this bleak twilight age. In the sky, the last three Valkyries—Astrid, Helga, and the fallen Kara—observe the struggles below, their purpose uncertain in a world without gods.
Factions
Thorstein's Waveriders
Runic Ice-Forged CombatAn expedition group of hardy, loyal Vikings led by the steadfast chieftain Thorstein. They navigate the thickening ice floes, upholding the last shreds of honor and community in a dying world. Their primary mission is survival and protection, but they harbor a deeper, secret hope to find a new land or a way to reverse the frost.
Erik's Bloodscythes
Runic Ice-Forged CombatA brutal raiding party led by the notorious criminal Erik. They see the apocalypse not as an end, but an opportunity for unchecked plunder and domination. They prey on other Viking groups, giants, and anyone with resources, viewing strength through cruelty as the only law left in the frozen world.
The Sky-Sisters
Runic Ice-Forged CombatThe last three Valkyries of a dead pantheon: Astrid, Helga, and the fallen Kara. They glide upon spectral wings between the clouds, observers bound by ancient oaths yet unable to directly intervene in mortal struggles. They act as guides, omens, and reluctant archivists of the world's final days.
Playable Characters
Click any character to view their full profile and attacks.
Astrid
Background
Personality Traits
Bjorn
Background
A hulking, quiet berserker in Erik's crew, whose loyalty is born more of fear and shared brutality than respect. He is Erik's primary enforcer, a man who has embraced the violence of the new world to silence the regrets of the old. There are moments, however, when the sight of a struggling family on the ice gives him a pang of something he thought he'd buried.
Personality Traits
Erik
Background
A murderous raider who escaped execution when the old world's laws crumbled. He saw the coming ice not as doom, but as the perfect chaos to build a kingdom of fear. He leads his Bloodscythes with ruthless efficiency, believing that in a world without gods or future, only the strong and merciless deserve to claim what remains. His violence led to the remaining forces of the gods cursing him, turning him into a bloodthirsty werewolf.
Personality Traits
Helga
Background
The most empathetic and restless of the Valkyries. Helga chafes under Astrid's strict non-interference. She feels their oaths are void without living gods to serve and yearns to aid the mortals, especially her fallen sister Kara. She secretly whispers warnings on the wind and subtly shifts cloud cover to aid worthy crews like Thorstein's.
Personality Traits
Kara
Background
Once a proud Valkyrie, Kara was struck from the sky during the final battle of the gods, her connection to Valhalla severed. Rescued and healed by Thorstein's crew, she now walks among mortals, her divine strength faded but not gone. She grapples with loss of purpose and identity, finding a new, fragile kinship with the humans she once would have merely escorted to death.
Personality Traits
Ragenhild
Background
Thorstein's childhood friend and the expedition's navigator and lore-keeper. She possesses an uncanny memory for star-paths and old sagas, which she now uses to plot courses through the ever-shifting ice. Pragmatic and fiercely loyal, she is Thorstein's most trusted advisor, though she privately fears his single-minded focus may blind him to other dangers.
Personality Traits
Thorstein
Background
A chieftain of unshakeable resolve, Thorstein was a simple fisherman when the gods died and the frost began. He rallied his village, forged them into a skilled expedition crew, and now leads the search for salvation across the ice-locked seas. He carries the weight of his people's survival on his broad shoulders, a burden that has hardened his optimism into grim determination.
Personality Traits
Power Systems
Runic Ice-Forged Combat
A primal power system born from the dying world's last whispers of magic and the encroaching ice. Vikings channel and etch ancient, unstable runes onto their weapons and bodies, granting them control over frost, shock, and brute force to battle giants.
Attacks
A sword strike coated in biting, magical frost.
A spear throw empowered by glowing runes of force.
A heavy axe swing that leaves a trail of jagged ice.
Hurling a rune-inscribed stone that cracks with lightning.
Summoning a wave of freezing seawater to crash forward.
A vicious hook attack designed to tear flesh.
Releasing a concussive blast of arcane energy.
A brutal, hacking chop with a serrated blade.
Launching multiple icicle-sharp spears at a target.
A bolt of energy that arcs between nearby foes.
A crushing hammer blow that encases the impact point in ice.
A heavy shield or pommel strike to the head.
Flinging a sharp, massive shard of magical ice.
Conjuring a localized burst of thunder and hail.
A precise, piercing thrust with a poisoned tip.
A frenzied series of wild, powerful swings.
A grappling hold that flash-freezes the opponent's limb.
A whip-crack of pure electrical energy.
A sudden, low strike from behind a veil of mist.
A paradoxical attack burning with cold blue flame.
Hurling a chunk of ice and packed snow.
A deep, calculated cut targeting tendons and weak points.
Throwing a weighted net crackling with energy.
Slam a weapon into the ground to erupt icy spikes.
A carefully aimed arrow dipped in vile toxins.
Unleashing a sonic shout that disorients and deafens.
Encasing a distant foe in a shell of solid ice.
A ritualistic, slicing maneuver across the back.
A javelin wreathed in a miniature hurricane as it flies.
A rare, searing strike with a sliver of primordial fire.