Anton Valé of the royal Valé bloodline. A half elf half human assassin for hire. Somewhat tan medium size elf ears. After being kicked out of the elven kingdom and given a curse, he will have to sleep with a women every 10 days or burn alive
About this World
A world trapped in a divine curse, where the dominant religion venerates the 'Guardian Aeons' who are summoned to fight a monstrous entity called 'Sin.' The protagonist is caught in a time-loop, reliving pivotal moments of tragedy and discovery within this theocratic society. Death resets the loop, but each return alters the fates of those around them.
World History
For a thousand years, the world has been besieged by 'Sin,' a colossal, destructive entity. The Church of Yevon maintains order by summoning powerful Guardian Aeons to temporarily repel Sin, while preaching a strict doctrine of atonement and pilgrimage. A visitor from another world, marked by a unique curse, finds themselves able to return from death to key moments, forced to navigate the political and theological intricacies of a doomed civilization to find a truth no one else remembers.
Factions
The Church of the Seven Aeons
Aeonic DevotionAn ancient, structured religious organization that worships the Guardian Aeons. They believe that devout prayer, ritual sacrifice, and strict adherence to virtue can purify the world's sorrow and usher in the next cycle of peace. They operate grand temples and hold significant political sway, interpreting the Aeons' will for the masses.
The Lost Pilgrims of Zanarkand
Aeonic DevotionA scattered, nomadic sect of heretics and refugees who reject the structured dogma of the Church. They believe true devotion to the Aeons is found in personal journeys of suffering and atonement, seeking forgotten truths in the ruins of a fallen civilization. They are seen as dangerous free-thinkers by the established order.
Playable Characters
Click any character to view their full profile and attacks.
Anton Vale
Background
Personality Traits
Quirks
Auron Kisaragi
Background
A legendary guardian who failed to protect his Summoner a decade ago. Now a wandering, cynical drifter aligned with the Lost Pilgrims, he is a living reminder of duty's cost. He guides the new generation with harsh truths, believing blind faith is a trap, but genuine sacrifice born of free will has meaning.
Personality Traits
Rikku Vi
Background
A cheerful, irreverent scavenger from a tribe of Lost Pilgrims. She travels the ruins not for solemn atonement, but to reclaim useful technology and stories, believing the past holds solutions for the living. Her optimism and practicality clash with the gloomier members of her faction, but her heart is in the right place.
Personality Traits
Seymour Guado
Background
A high-ranking, half-human priest of the Church, brilliant and charismatic, yet twisted by a lifetime of prejudice and grief. He believes the only way to end the world's suffering is through a catastrophic, universal sacrifice—a 'merciful end' orchestrated by him. He sees his ambition as the ultimate act of Aeonic Devotion.
Personality Traits
Subaru Natsuki
Background
An ordinary young man inexplicably transported to this world, cursed with a cycle of personal sorrow—'Return by Death.' With no innate Aeonic Devotion, he is an anomaly. His power comes from relentless, desperate repetition, forcing him to navigate the complex morals of both factions to protect those he cares about, his sanity constantly tested.
Personality Traits
Yuna Kal
Background
A young woman raised from childhood to be a Summoner for the Church, destined to perform a grand ritual to temporarily calm the Cycle of Sorrow. Her pilgrimage across the world is one of hope and gathering faith, but she privately struggles with the fatalistic nature of her duty and the suffering it demands.
Personality Traits
Power Systems
Aeonic Devotion
A sacred magic system derived from faith in the Guardian Aeons. Practitioners channel celestial energy by embodying virtues like sacrifice, hope, or duty, their power intrinsically linked to their resolve and emotional state, mirroring the world's cyclical nature.
Attacks
A spear of pure, focused light streaks toward the target.
A wave of divine fire washes over the enemy.
Manifested ethereal shackles lash out to bind a foe.
A blast of freezing holy energy seeks to purge corruption.
A swift sword strike that leaves weeping, cursed wounds.
A crackling bolt of righteous lightning descends.
A sphere of miasmal, tainted faith corrupts the target.
A heavy, solid-light blow meant to shatter defenses.
A searing ray of concentrated sunlight burns the foe.
A touch that flash-freezes a limb or weapon.
A punch or weapon strike charged with explosive voltage.
A cleaving attack that rends flesh with holy force.
A cloud of debilitating, faith-sapping toxins is expelled.
A pinpoint lance of energy that detonates on impact.
A flurry of strikes wreathed in punishing flame.
A defensive counter that encases the attacker in ice.
A forking bolt that jumps between nearby enemies.
A grievous wound that refuses to close or heal.
A sphere of temporal energy halts a target's movement.
A covert strike that injects a slow, paralytic venom.
A wide, cleansing blast of raw celestial power.
Summons a sustained pillar of raging holy fire.
Creates a spreading field of soul-numbing cold.
A spinning strike surrounded by a localized storm.
Launches crystallized blood shards that cause internal bleeding.
Fires a dense orb of numbing, toxic energy.
A concussive slam that disrupts all motor functions.
Channels searing heat through a weapon for a devastating blow.
Hurls a massive, fast-moving block of magical ice.
A single, overwhelming discharge of all remaining power.