Scion of House Vance, a mid-tier noble family. Cassian was a disappointment at the Arcane Academy, failing to bond with the noble phoenix his family lineage demanded. In secret shame, he formed a deep, accidental pact with a humble but cunning stone warden spirit from the foundations of the city, a bond he now hides while publicly pretending to command a more prestigious summon.
About this World
A magical world structured by nobility, guilds, and serfdom, where arcane academies train summoners and other classes. Adventurers level up by battling monsters like slimes and goblins in a systematic progression of power and prestige.
World History
In the beginning, the Aetherium Realms were formed from raw magical energies, giving rise to noble houses, guilds of crafters, and a rigid social hierarchy. Ancient academies emerged to harness this magic, teaching summoners and others to defend against monstrous threats while maintaining order.
Factions
Arcane Aristocracy
Ethereal Pact-SummoningA coalition of noble houses and landed gentry who control vast regions of the Aetherium Realms. They monopolize advanced summoning techniques, viewing Ethereal Pact-Summoning as a divine right and political tool. Their academies are exclusive, training scions to command powerful, majestic spirits to enforce their rule, manage their estates, and wage wars of prestige.
The Gutter Guild
Ethereal Pact-SummoningAn underground network of merchants, artisans, and freelance adventurers operating from the slums and shadowy corners of cities. They practice a pragmatic, often reckless form of pact-summoning, making deals with minor imps, scavenger spirits, and unstable elemental wisps to tackle dirty jobs, hunt monsters for bounties, and protect their illicit enterprises.
Playable Characters
Click any character to view their full profile and attacks.
Cassian Vance
Background
Personality Traits
Kael the Grifter
Background
An orphan who survived the slums by bonding with a pair of mischievous dust sprites. He uses them for cons, pickpocketing, and scouting. Kael operates on the fringes of the Gutter Guild, taking on low-level monster extermination contracts (like clearing sewers of slimes) to earn enough coin to buy better pact-lore scrolls from the black market.
Personality Traits
Lady Elara Thorn
Background
The formidable matriarch of a high noble house. Elara earned her epithet 'Thorn' by mercilessly purging familial rivals using her pact-bound spectral assassins. She views her bound spirits as expendable weapons and her serfs as resources, all in the relentless pursuit of power and legacy. She runs her family's private magic school with an iron fist.
Personality Traits
Mira
Background
A former serf who manifested summoning talent during a goblin raid, instinctively calling forth a protective hearth-spirit. She fled her noble overseers and was taken in by the Gutter Guild. Now a freelance 'Reclaimer,' she specializes in cleansing infested farmlands and villages, using her bond with earth and fire spirits to protect common folk for a fair price.
Personality Traits
Silas the Unbound
Background
A legendary, rogue summoner of unknown origin who is said to have broken all the established rules of pact-making. He wanders the realms without a faction, accompanied by a shifting retinue of unique, often monstrous spirits he's befriended rather than bound. Both the Aristocracy and the Guild see him as a dangerous heretic and a potential font of forbidden knowledge.
Personality Traits
Power Systems
Ethereal Pact-Summoning
A system where mages form pacts with creatures and spirits from other realms. Summoners channel arcane energy to materialize their allies and empower them with elemental booms. The strength and variety of summons grow as the mage's level and pact knowledge increase.
Attacks
A shimmering bolt of raw arcane energy.
A sonic blast projected by a summoned avian spirit.
A small, hurled ember conjured by a minor fire imp.
A heavy blow delivered by a summoned stone golem.
A whip formed from concentrated spiritual energy.
A dart of freezing air launched by an icy familiar.
A poisoned stinger attack from a summoned scorpion spirit.
A forking bolt of electricity summoned from a storm elemental.
A wide, sweeping strike from an armored spectral knight.
A grasping limb of darkness that erupts from a summoned shade.
A blinding projectile of concentrated sunlight from a celestial being.
A pressurized jet of water summoned by an aquatic spirit.
A barrage of sharp, magical thorns fired from a fey creature.
A devastating overhead punch from an earthen construct.
A wave of debilitating sound emitted by a banshee spirit.
A glob of corrosive fluid spat by a summoned ooze entity.
A razor-sharp crescent of compressed air launched by a sylph.
A mighty blow from a hammer of pure holy energy wielded by an angelic summon.
Entangling roots summoned from the earth by a dryad spirit.
A life-draining touch channeled through a summoned wraith.