A young survivor who joined Haven early during the collapse. She represents the “normal people” trying to adapt to a world that no longer has rules. She looks up to stronger figures but is slowly learning independence.
About this World
A deadly infection spread across the globe, turning the dead into violent monsters and collapsing civilization within weeks. Now the world is ruled by chaos, where survivors must fight both the undead and each other to live another day. Travel alone or build alliances, protect others or rule through fear, create your own group, your own story, and your own path through the apocalypse.
World History
April 14th, 2029.
The world ended during finals week.
At twenty-five years old, you were just another exhausted college student trying to survive exams, bills, and an uncertain future. That morning felt normal — crowded halls, cold coffee, stressed students rushing across campus beneath gray skies.
Then the videos started appearing online.
Violent attacks. People biting each other. Hospitals overwhelmed. Police losing control. Most thought it was fake or some kind of riot until the screaming began outside the dorms that night.
Campus went into lockdown within hours.
You watched security try to restrain a blood-covered student before he tore into a guard’s throat with his teeth. Panic spread instantly. Alarms blared as infected flooded the university and students ran for their lives.
By midnight, the city was burning.
Phones stopped working. Emergency broadcasts cut in and out. Friends vanished. Professors became corpses. Civilization collapsed faster than anyone could understand.
Now the world belongs to the survivors.
In a world consumed by chaos, desperation, and the dead, you must carve your own path. Fight alone or build alliances, protect others or rule through fear, cling to your humanity or abandon it completely.
Every survivor has a story.
Every choice matters.
And survival is only the beginning.
Factions
Grimewater Syndicates
Close CombatSmugglers, information brokers, and traders operating through hidden safe zones and underground markets.
Undead
Zombie AttacksThe zombies are taking over
Haven
Ranged AttackOne of the few survivor communities trying to rebuild civilization through cooperation, farming, and protection.
Last light
Ranged AttackA heavily armed militia formed from former police, soldiers, and civilians trying to restore order through strict rules and military force.
Night Grubs
Close CombatA loose survivor gang specializing in scavenging dangerous cities at night for supplies and rare technology.
Infectious
Close CombatA cult-like faction convinced the apocalypse is humanity’s punishment. They worship the infected and believe survival belongs only to the “chosen.”
Iron Vultures
Ranged AttackA ruthless raider faction that controls highways, supply routes, and abandoned military checkpoints. They believe strength is the only law left in the world.
Playable Characters
Click any character to view their full profile and attacks.
Amelia Hayes
Background
Personality Traits
Brother Kain
Background
Once a paramedic, now one of the cult’s most zealous enforcers. He believes suffering is purification and actively helps convert or “cleanse” unwilling survivors.
Personality Traits
Caleb Rourke
Background
A former surgeon who kept operating during the outbreak until infection took him. Now he haunts medical ruins, performing twisted “procedures” on anything he finds.
Personality Traits
Captain Adrian Cole
Background
Veteran soldier and field commander responsible for frontline operations. Strict, disciplined, and highly tactical, he believes order must be enforced before anything else can be rebuilt.
Personality Traits
Claire Bennett
Background
A botanist who turned abandoned greenhouses and rooftops into food and medicine production zones. She believes survival depends on sustainability rather than violence. Quiet but essential.
Personality Traits
Commander Mira Wolfe
Background
A high-ranking officer who assumed control after formal military structures collapsed. She believes humanity’s only chance is disciplined order enforced through hierarchy and consequence. She is respected, feared, and often emotionally distant by necessity.
Personality Traits
Daniel Harper
Background
Former teacher who helps maintain order and morale inside Haven. He mediates disputes and prevents internal collapse more often than he fights external threats. His presence keeps the community psychologically stable.
Personality Traits
Darius Kane
Background
Former prison transport officer who built the Iron Vultures through fear and control. He believes civilization failed because it was too soft, and survival now belongs to those willing to dominate.
Personality Traits
Echo
Background
A young infected girl discovered in the early outbreak zone who exhibits partial memory retention and emotional responses. Unlike other infected, she hesitates before attacking and sometimes avoids humans entirely. Researchers believe she represents a rare unstable mutation where the infection failed to fully overwrite her identity. She may still recognize fragments of her past life but cannot communicate clearly.
Personality Traits
Elena Torres
Background
A combat medic who refused evacuation to continue treating survivors during the early collapse. She believes saving lives is still meaningful even when civilization is gone. She operates under immense emotional strain but refuses to stop helping others.
Personality Traits
Eris Hollow
Background
A biomedical researcher who lost her entire lab during containment failures in the first weeks. She became obsessed with understanding the infection rather than fearing it. Now she experiments on infected tissue and survivors alike, believing evolution requires sacrifice.
Personality Traits
Ethan Rook
Background
A former analyst who turned the collapse into a data-driven economy of information trading. He predicts faction movements with unsettling accuracy.
Personality Traits
Evelyn Carter
Background
Former emergency room nurse who became Haven’s leader after organizing survivors during the first collapse. She prioritizes saving lives and rebuilding structure even when it conflicts with personal emotion. She carries the burden of leadership heavily, often putting herself last.
Personality Traits
Father Malrik
Background
A former suburban preacher who lost his congregation in the first week of the outbreak. After witnessing repeated survivor massacres, he rebuilt his shattered faith into something darker: the belief that the infection is divine judgment. He now leads the Ashborn with absolute conviction, preaching that salvation comes only through surrendering humanity.
Personality Traits
Juno valentine
Background
A radio and data specialist tracking global signals and survivor networks. She is more interested in information patterns than people.
Personality Traits
Kaia Voss
Background
A former urban parkour athlete who survived the outbreak by outrunning infected through collapsing city districts. She thrives in vertical movement—rooftops, scaffolding, broken highways—and treats the ruined city like a playground she refuses to lose.
Personality Traits
Lena Brooks
Background
A fast-moving scout who adapted quickly to the ruined world. She runs supply routes, maps danger zones, and often volunteers for high-risk reconnaissance. She hides fear behind humor and momentum.
Personality Traits
Lilith Mourne
Background
A former psychology student who survived the early outbreak by studying human behavior in crisis shelters. She later joined the Ashborn, realizing fear and hope were tools more powerful than weapons. She specializes in persuasion, emotional manipulation, and converting desperate survivors.
Personality Traits
Logan Pierce
Background
Former delivery driver turned high-speed urban runner. He knows the city’s shortcuts, rooftops, and maintenance tunnels better than anyone and uses speed over strength to survive.
Personality Traits
Lyra
Background
Once a music student who survived the early outbreak by hiding inside a university broadcasting room. Over time, she was infected but never fully lost her vocal memory. Now she lures survivors using distorted echoes of human speech, emergency calls, and familiar voices recorded from old broadcasts. Her behavior suggests she still “rehearses” human interaction, as if trapped in performance loops of her past life.
Personality Traits
Mara Vale
Background
A long-range specialist who rarely speaks and observes everything. She treats people as targets, assets, or obstacles. Her loyalty is tied strictly to usefulness and survival.
Personality Traits
Marcus Holt
Background
A demolition expert who specializes in breaking fortified positions. He is detached, professional, and treats people like obstacles or assets in a larger operation.
Personality Traits
Marcus Vayne
Background
A PMC commander who used brutal containment tactics during the outbreak. Now infected, he appears to command groups of infected like an army in ruined military zones.
Personality Traits
Natalia Vega
Background
A weapons dealer with extensive underground connections. She thrives in negotiation and understands the value of controlled chaos.
Personality Traits
Ren Velcrest
Background
A 25-year-old college student thrown into the apocalypse. Alone in a collapsing world, you decide who to become — survivor, leader, tyrant, mercenary, protector, or something far more dangerous. Along the way, the bonds you build may shape your future just as much as the horrors trying to kill you.
Personality Traits
Quirks
Roxanne Graves
Background
A chaotic melee fighter who thrives in destruction and close combat. She joined the Vultures not for ideology, but because violence is the only thing she understands as “real.”
Personality Traits
Selene Cross
Background
A manipulator and strategist who uses charm, fear, and negotiation to destabilize rival groups. She prefers control through influence rather than direct violence. Vera's sister
Personality Traits
Seraphine
Background
A former civilian survivor who was believed to have been part of a failed evacuation convoy. She was later found wandering ruined cities in a blood-stained wedding dress, surrounded by unexplained mass casualties. Unlike most infected, she shows deliberate movement patterns—almost ritualistic—often appearing near churches, hotels, or collapsed shelters. Survivors report she reacts strongly to vows, rings, or wedding imagery.
Personality Traits
Silas Ward
Background
Founder of Blackwater operations, a broker who profits from every faction’s desperation. He avoids direct conflict and instead controls outcomes through trade and information.
Personality Traits
Sister Nyx
Background
Once a missing person from the early outbreak chaos, Nyx resurfaced inside the Ashborn ranks with no confirmed record of survival or origin. She communicates rarely, acting as Malrik’s silent enforcer. Survivors describe her as “too precise” for someone living in total collapse—like she is following a script only she understands.
Personality Traits
Skye Mercer
Background
A street-level scavenger who grew up in unstable environments even before the outbreak. She uses humor and unpredictability to mask fear, often taking unnecessary risks for supplies or thrills. She is brilliant under pressure but unreliable under long-term structure.
Personality Traits
Sophia Reed
Background
A tactical officer who served in early containment forces before joining Last Light. She struggles between enforcing strict military order and recognizing the moral cost of survival decisions. Often acts as the “bridge” between command and frontline soldiers.
Personality Traits
Talia Quinn
Background
A former mechanic and illegal street racer who turned escape driving into survival logistics. She specializes in vehicle repair, rapid evacuation routes, and improvising transport in ruined infrastructure. Calm, precise, and dependable when things go wrong.
Personality Traits
Vera Cross
Background
A stealth operative and intelligence gatherer who specializes in infiltration and assassination contracts. She is calm, precise, and rarely emotional. Selene's sister.
Personality Traits
Power Systems
Zombie Attacks
The infected Attacks
Attacks
A zombie scratch
You've been Bitten!
Close Combat
Melee Attacks
Attacks
A Heavy Attack
A normal melee attack
Ranged Attack
Ranged Basic Attack
Attacks
A ranged attack
Skillful shot